/// <summary>
 /// Deprecated Method for adding a new object to the Hotkeys EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToHotkeys(Hotkey hotkey)
 {
     base.AddObject("Hotkeys", hotkey);
 }
 /// <summary>
 /// Create a new Hotkey object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="characterId">Initial value of the CharacterId property.</param>
 /// <param name="index">Initial value of the Index property.</param>
 /// <param name="key">Initial value of the Key property.</param>
 /// <param name="modifier">Initial value of the Modifier property.</param>
 public static Hotkey CreateHotkey(global::System.Int32 id, global::System.Int32 characterId, global::System.Int32 index, global::System.Int32 key, global::System.Int32 modifier)
 {
     Hotkey hotkey = new Hotkey();
     hotkey.Id = id;
     hotkey.CharacterId = characterId;
     hotkey.Index = index;
     hotkey.Key = key;
     hotkey.Modifier = modifier;
     return hotkey;
 }