public AssetLayout(LayoutInfo info)
        {
            Info = info;

            IsAlign              = info.Version.IsGreaterEqual(2, 1);
            IsAlignArrays        = info.Version.IsGreaterEqual(2017);
            IsStructSerializable = info.Version.IsGreaterEqual(4, 5);

            PPtr = new PPtrLayout(info);

            Misc       = new MiscLayoutCategory(info);
            Serialized = new SerializedLayoutCategory(info);

            Animation       = new AnimationLayout(info);
            AnimationClip   = new AnimationClipLayout(info);
            Behaviour       = new BehaviourLayout(info);
            Component       = new ComponentLayout(info);
            EditorExtension = new EditorExtensionLayout(info);
            Font            = new FontLayout(info);
            GameObject      = new GameObjectLayout(info);
            MonoBehaviour   = new MonoBehaviourLayout(info);
            MonoScript      = new MonoScriptLayout(info);
            NamedObject     = new NamedObjectLayout(info);
            Object          = new ObjectLayout(info);
            Prefab          = new PrefabLayout(info);
            PrefabInstance  = new PrefabInstanceLayout(info);
            Texture2D       = new Texture2DLayout(info);
            Transform       = new TransformLayout(info);

            ClassNames = CreateClassNames();
        }
        public static void GenerateTypeTree(TypeTreeContext context, string name)
        {
            GUIStyleStateLayout layout = context.Layout.Serialized.GUIStyle.GUIStyleState;

            context.AddNode(layout.Name, name);
            context.BeginChildren();
            context.AddPPtr(context.Layout.Texture2D.Name, layout.BackgroundName);
            if (layout.HasScaledBackgrounds)
            {
                context.AddArray(layout.ScaledBackgroundsName, (c, n) => PPtrLayout.GenerateTypeTree(c, c.Layout.Texture2D.Name, n));
            }
            ColorRGBAfLayout.GenerateTypeTree(context, layout.TextColorName);
            context.EndChildren();
        }
Exemple #3
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        public static void GenerateTypeTree(TypeTreeContext context, string type, string name)
        {
            PPtrLayout layout = context.Layout.PPtr;

            context.AddNode($"PPtr<{type}>", name);
            context.BeginChildren();
            context.AddInt32(layout.FileIDName);
            if (layout.IsLongID)
            {
                context.AddInt64(layout.PathIDName);
            }
            else
            {
                context.AddInt32(layout.PathIDName);
            }
            context.EndChildren();
        }