public override IEnumerable <Object> FetchDependencies(ISerializedFile file, bool isLog = false) { foreach (Object asset in base.FetchDependencies(file, isLog)) { yield return(asset); } yield return(Texture.FetchDependency(file, isLog, ToLogString, TextureName)); }
public override IEnumerable <Object> FetchDependencies(ISerializedFile file, bool isLog = false) { foreach (Object @object in base.FetchDependencies(file, isLog)) { yield return(@object); } yield return(DefaultMaterial.FetchDependency(file, isLog, ToLogString, "m_DefaultMaterial")); yield return(Texture.FetchDependency(file, isLog, ToLogString, "m_Texture")); }