internal StateSync[] ReadStateSyncs()
        {
            uint length = _buffer.ReadUInt32();
            var  values = new StateSync[length];

            for (int i = 0; i < length; ++i)
            {
                values[i] = ReadStateSync();
            }

            return(values);
        }
 internal void WriteStateSync(StateSync value)
 {
     value.Write(_buffer);
 }