public static Offset <FrameHands> CreateFrameHands(FlatBufferBuilder builder, Offset <types.fbs.BufferHeader> headerOffset = default(Offset <types.fbs.BufferHeader>), Offset <types.fbs.HandData> right_handOffset = default(Offset <types.fbs.HandData>), Offset <types.fbs.HandData> left_handOffset = default(Offset <types.fbs.HandData>)) { builder.StartObject(3); FrameHands.AddLeftHand(builder, left_handOffset); FrameHands.AddRightHand(builder, right_handOffset); FrameHands.AddHeader(builder, headerOffset); return(FrameHands.EndFrameHands(builder)); }
public static FrameHands GetRootAsFrameHands(ByteBuffer _bb, FrameHands obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }