public void Domain0Test() { double r = 10F; // TODO: Initialize to an appropriate value double theta = 0F; // TODO: Initialize to an appropriate value txMatrix2 m = new txMatrix2(); // TODO: Initialize to an appropriate value m = txMatrix2.Identity(); txVector2 expected = new txVector2(); // TODO: Initialize to an appropriate value expected.x = r; expected.y = 0; txVector2 actual; actual = txScrwUtility.Domain0(r, theta, m); Assert.AreEqual(expected, actual); //Assert.Inconclusive("Verify the correctness of this test method."); }
public double Distance(txVector2 v_) { return Math.Sqrt(SquareDistance(v_)); }
//public static void operator += (txVector2 r) { // this = this + r; //} public double SquareDistance(txVector2 v_) { double xl = x-v_.x; double yl = y-v_.y; return xl * xl + yl * yl; }
// See http://www.cs.cmu.edu/~quake/robust.html public static txOrientationState PointOrientationTest(txVector2 pa, txVector2 pb, txVector2 pc) { double det = (pa.x - pc.x) * (pb.y - pc.y) - (pa.y - pc.y) * (pb.x - pc.x); if (det > 0.0) { return txOrientationState.LEFT; } if (det < 0.0) { return txOrientationState.RIGHT; } return txOrientationState.COLLINEAR; }