Exemple #1
0
        public void RemoveAllTooltips() // TODO Base Hoverelement reset (Done?)
        {
            GameObject[] activeTooltipArray = activeTooltips.ToArray();

            for (int i = activeTooltipArray.Length - 1; i >= 0; i--)
            {
                GameObject tooltip = activeTooltipArray[i];
                tooltip.transform.SetParent(tooltipStorage, false);
                TooltipDisplay tooltipDisplay = tooltip.GetComponent <TooltipDisplay>();
                tooltipDisplay.hoverElement.RemoveTooltip();
                tooltipDisplay.isFixed = false;
                tooltipDisplay.isInUse = false;
            }
            if (baseActiveHoverElement != null)
            {
                baseActiveHoverElement.RemoveTooltip();
                baseActiveHoverElement = null;
            }
            activeTooltips = new List <GameObject>();
        }
Exemple #2
0
 public void SetActiveBaseHoverElement(TooltipHoverElement _hoverElement)
 {
     baseActiveHoverElement = _hoverElement;
 }