public virtual void PreEntry(TrialProgress t, bool first = true) { Debug.Log("Entering trial: " + TrialID); if (head == this && first) { Debug.Log(string.Format("Entered Block: {0} at time: {1}", BlockID, DateTime.Now)); t.ResetOngoing(); t.successes = new List <int>(); int NumBlocks = DS.GetData().Blocks.Count; t.NumCollectedPerBlock = new int[NumBlocks]; } if (head == this && first == false) { Debug.Log(string.Format("Entered Block: {0} at time: {1}", BlockID, DateTime.Now)); t.SpecialReset(); t.successes = new List <int>(); int NumBlocks = DS.GetData().Blocks.Count; t.NumCollectedPerBlock = new int[NumBlocks]; } Debug.Log("Current Trial Increment: " + data.DataSingleton.GetData().TrialInitialValue); if (t.TrialNumber < 2) { t.TimeSinceExperimentStart = 0.0f; } TrialStartTime = DateTimeOffset.Now.ToUnixTimeMilliseconds(); _runningTime = 0; TrialProgress = t; TrialProgress.GetCurrTrial().NumCollected = 0; }
public override void PreEntry(TrialProgress t, bool first = true) { base.PreEntry(t, first); t.TimingVerification = data.DataSingleton.GetData().TimingVerification; // timing diagnostics LoadNextSceneWithTimer(Constants.LoadingScreen); t.isLoaded = true; }
public override void PreEntry(TrialProgress t, bool first = true) { // Sets the field of the preentry base.PreEntry(t, first); t.TimingVerification = data.DataSingleton.GetData().TimingVerification; // timing diagnostics _runningTime -= trialData.Rotate; LoadNextSceneWithTimer(trialData.Scene); }
// Here we construct the entire linked list structure. public FieldTrial(InputField[] fields) : base(-1, -1) { _fields = fields; // This block of code will use the default configuration file if // using webGL or Android (can add others in if statement) // Otherwise calls the directory picker to select the configuration file. var AutoRunConfigDir = Application.streamingAssetsPath + "/AutoRun_Config/"; var files = new string[0]; if (Directory.Exists(AutoRunConfigDir)) { files = Directory.GetFiles(AutoRunConfigDir); } if (files.Length > 0) { var defaultConfig = AutoRunConfigDir + Path.GetFileName(files[0]); Loader.ExternalActivation(defaultConfig); } else { while (true) { // Here we're using: https://github.com/gkngkc/UnityStandaloneFileBrowser because it was easier than rolling our own string[] paths = StandaloneFileBrowser.OpenFilePanel("Choose configuration file", "Configuration_Files", "", false); string path = paths[0]; if (Loader.ExternalActivation(path)) { break; } } } TrialProgress = new TrialProgress(); _fields = fields; }
public override void PreEntry(TrialProgress t, bool first = true) { base.PreEntry(t, first); LoadNextSceneWithTimer(trialData.Scene); }
public override void PreEntry(TrialProgress t, bool first = true) { base.PreEntry(t, first); Debug.Log("In close trial"); }
public override void PreEntry(TrialProgress t, bool first = true) { base.PreEntry(t, first); GenerateTrials(); Progress(); }