Exemple #1
0
 public void RefreshCache()
 {
     if (Global.Groups.TryGetValue(GroupId, out string sceName))
     {
         if (Global.Scenarios.TryGetValue(sceName, out Scenario sce))
         {
             this.SceCache = sce;
             if (sce != null &&
                 sce.PlayerNames.TryGetValue(SelfId, out string invName) &&
                 sce.Investigators.TryGetValue(invName, out Investigator inv))
             {
                 this.InvCache = inv;
             }
             else
             {
                 this.InvCache = null;
             }
         }
         else
         {
             this.SceCache = null;
             this.InvCache = null;
         }
     }
 }
Exemple #2
0
        public bool Use(Investigator user, out string reply)
        {
            Dictionary <string, int> actualCost = new Dictionary <string, int>();

            foreach (var e in Cost)
            {
                int c = Dice.RollWith(e.Value, user.DamageBonus);
                if (!user.Values.TryWidelyGet(e.Key, out Value value))
                {
                    reply = user.Name + "不存在数值:" + e.Key;
                    return(false);
                }
                else if (value.Val < c)
                {
                    reply = $"{user.Name}的{e.Key}少于消耗数值:{value.Val} < {c}";
                    return(false);
                }
                actualCost[e.Key] = c;
            }
            StringBuilder builder = new StringBuilder();

            foreach (var e in actualCost)
            {
                if (!user.Values.TryWidelyGet(e.Key, out Value value))
                {
                    reply = user.Name + "不存在数值:" + e.Key;
                    return(false);
                }
                int prev = value.Val;
                value.Sub(e.Value);
                builder.AppendLine().Append(e.Key).Append(':').Append(prev).Append(" - ").Append(e.Value).Append(" => ").Append(value.Val);
            }
            reply = builder.ToString();
            return(true);
        }
 /// <summary>
 /// 通过玩家ID获取调查员
 /// </summary>
 /// <param name="qq">玩家id</param>
 /// <param name="investigator">调查员</param>
 /// <returns>是否成功</returns>
 public bool TryGetInvestigator(long user, out Investigator investigator)
 {
     if (!PlayerNames.TryGetValue(user, out string name))
     {
         investigator = null;
         return(false);
     }
     return(Investigators.TryGetValue(name, out investigator));
 }
Exemple #4
0
 public bool TryGetInv(out Scenario sce, out Investigator inv)
 {
     if (!Global.Groups.TryGetValue(GroupId, out string sceName) ||
         !Global.Scenarios.TryGetValue(sceName, out sce) ||
         !sce.PlayerNames.TryGetValue(SelfId, out string invName) ||
         !sce.TryGetInvestigator(invName, out inv))
     {
         sce = null;
         inv = null;
         return(false);
     }
     return(true);
 }
        /// <summary>
        /// 获取下一个打斗事件,以下情况均会抛出异常:
        /// - 打斗事件队列为空
        /// - 打斗的对象不存在
        /// - 打斗的对象的武器不存在
        /// 要注意,这并不会将该事件撤出队列!
        /// </summary>
        /// <param name="sce">用来检查的存档</param>
        /// <param name="oppositeInv">对手实例</param>
        /// <param name="oppositeWeapon">对手武器</param>
        /// <returns>合法的下一个打斗事件</returns>
        public FightEvent PeekNextFight(Scenario sce, out Investigator oppositeInv, out Item oppositeWeapon)
        {
            if (Fights.Count == 0)
            {
                throw new DiceException("未找到打斗事件");
            }
            FightEvent fight = Fights.Peek();

            if (!sce.TryGetInvestigator(fight.SourceName, out oppositeInv))
            {
                throw new DiceException($"未找到打斗来源:{fight.SourceName}");
            }

            if (fight.WeaponName == null)
            {
                oppositeWeapon = new Item("身体");
            }
            else if (!oppositeInv.Inventory.TryGetValue(fight.WeaponName, out oppositeWeapon))
            {
                throw new DiceException($"未找到{oppositeInv.Name}的{fight.WeaponName}");
            }
            return(fight);
        }
 /// <summary>
 /// 通过调查员名字获取调查员
 /// </summary>
 /// <param name="name">调查员名</param>
 /// <param name="investigator">调查员</param>
 /// <returns>是否成功</returns>
 public bool TryGetInvestigator(string name, out Investigator investigator)
 {
     return(Investigators.TryGetValue(name, out investigator));
 }
 /// <summary>
 /// 加入新的调查员
 /// </summary>
 /// <param name="inv">调查员</param>
 public void PutInvestigator(Investigator inv)
 {
     Investigators[inv.Name] = inv;
 }
Exemple #8
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 public void SetCache(Scenario sce, Investigator inv)
 {
     this.SceCache = sce;
     this.InvCache = inv;
 }
Exemple #9
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 public void ClearCache()
 {
     this.SceCache = null;
     this.InvCache = null;
 }