public void OnBoot() { tk.TcpServer server = GameObject.FindObjectOfType <tk.TcpServer>(); if (client) { client.Drop(); } Close(); }
public void OnBan() { tk.TcpServer server = GameObject.FindObjectOfType <tk.TcpServer>(); if (client) { //Block client from coming back. if (server) { server.Block(client.GetIPAddress()); } client.Drop(); } Close(); }
public void ReleaseServer() { _server = null; }
private void Awake() { _server = GetComponent <tk.TcpServer>(); }