void Start() { me = GetComponent <DayHolderBe>(); shape = transform.GetChild(0).gameObject; formBe = shape.GetComponent <DayFormBe>(); //if (dump) gameObject.Dump(); }
// Dictionary<DateTime, TimeObjHour> hours; public TimeObjDay(DateTime _dt, Transform parent, TimeObj _dictValue, bool cascade) { Transform _t = Transform.Instantiate(MessageMgr.Instance.day, EtcMgr.getPosition(_dt), EtcMgr.getRotationDay(_dt), MessageMgr.Instance.gameRoot) as Transform; this.dt = _dt; this.dictValue = _dictValue; dGo = _t.gameObject; dictValue.Day = dGo; dGo.SetActive(true); dictValue.isDay = true; dGo.name = "D" + dt.Day; dHolderGo = dGo.GetFirstChild(); dHolderGo.layer = 11; dHolderB = dGo.GetComponent <DayHolderBe>(); dHolderB.setDateTime(_dt); dHolderB.Register(dictValue); if (cascade) { InflateMyHours(true); } }