Exemple #1
0
        public static Position GetBestMove(Board board)
        {
            int      bestValue = int.MinValue;
            Position bestMove  = new Position(-1, -1);

            for (int row = 0; row < board.BOARD_DIMENSION; row++)
            {
                for (int column = 0; column < board.BOARD_DIMENSION; column++)
                {
                    if (board.IsSpaceEmpty(row, column))
                    {
                        board.UpdateBoard(row, column, (State)Players.PlayerTwo);
                        int moveValue = Minimax.MinimaxCheck(board, 1, false);
                        board.UpdateBoard(row, column, State.Empty);
                        if (moveValue > bestValue)
                        {
                            bestMove  = new Position(row, column);
                            bestValue = moveValue;
                        }
                    }
                }
            }

            return(bestMove);
        }
Exemple #2
0
        public static int MinimaxCheck(Board board, int depth, bool maxComputer)
        {
            //Thread.Sleep(1000);

            int score = Minimax.GetWin(board);

            // if there is a win or loss
            if (score == 10 || score == -10)
            {
                return(score - depth);
            }

            // if the game is over without a winner (draw)
            if (board.HasEmptySpaces() == false)
            {
                return(0 - depth);
            }

            // runs if it's the computer's turn
            if (maxComputer)
            {
                int currentBest = int.MinValue;

                for (int row = 0; row < board.BOARD_DIMENSION; row++)
                {
                    for (int column = 0; column < board.BOARD_DIMENSION; column++)
                    {
                        if (board.IsSpaceEmpty(row, column))
                        {
                            board.UpdateBoard(row, column, (State)Players.PlayerTwo);
                            currentBest = Math.Max(currentBest, Minimax.MinimaxCheck(board, depth + 1, !maxComputer));
                            board.UpdateBoard(row, column, State.Empty);
                        }
                    }
                }

                return(currentBest);
            }
            else // runs if it's the player's turn
            {
                int currentBest = int.MaxValue;

                for (int row = 0; row < board.BOARD_DIMENSION; row++)
                {
                    for (int column = 0; column < board.BOARD_DIMENSION; column++)
                    {
                        if (board.IsSpaceEmpty(row, column))
                        {
                            board.UpdateBoard(row, column, (State)Players.PlayerOne);
                            currentBest = Math.Min(currentBest, Minimax.MinimaxCheck(board, depth + 1, !maxComputer));
                            board.UpdateBoard(row, column, State.Empty);
                        }
                    }
                }

                return(currentBest);
            }
        }