private static string LogToString(LogMassage logMass) { string st; st = "in " + logMass.LogTime.ToString() + " : " + logMass.MassageLog; return(st); }
public static void AddPlayerLog(string PlayerId, string LogBody) { LogMassage NewMassage = new LogMassage(); NewMassage.MassageLog = LogBody; NewMassage.LogTime = ""; //NewMassage.LogTime = DateTime.Now.ToString(); NewMassage.PlayerConnectionTime = ""; // ConnectedPlayersList.ReturnPlayerConnectionTime(PlayerId).ToString(); AddStringLog(" palyer Id " + PlayerId + ". ", LogBody); //logDataBase.GameLog3.Add(NewMassage); //logDataBase.SaveChanges(); }
public static void AddLog(string LogBody) { LogMassage NewMassage = new LogMassage(); NewMassage.MassageLog = LogBody; NewMassage.LogTime = ""; //NewMassage.LogTime = DateTime.Now.ToString(); AddStringLog(NewMassage.LogTime, LogBody); //logDataBase.GameLog3.Add(NewMassage); //logDataBase.SaveChanges(); }