//        public float calculateDeltaTime( struct timeval *lastUpdate )
        //{
        //    struct timeval now;

        //    gettimeofday( &now, NULL);

        //    float dt = (now.tv_sec - lastUpdate->tv_sec) + (now.tv_usec - lastUpdate->tv_usec) / 1000000.0f;

        //    return dt;
        //}

        public static void runTextureTest()
        {
            s_nTexCurCase = 0;
            CCScene pScene = TextureTest.scene();

            CCDirector.sharedDirector().replaceScene(pScene);
        }
        //        public float calculateDeltaTime( struct timeval *lastUpdate )
        //{
        //    struct timeval now;

        //    gettimeofday( &now, NULL);

        //    float dt = (now.tv_sec - lastUpdate->tv_sec) + (now.tv_usec - lastUpdate->tv_usec) / 1000000.0f;

        //    return dt;
        //}

        public static void runTextureTest()
        {
            s_nTexCurCase = 0;
            CCScene pScene = TextureTest.scene();

            AppDelegate.SharedWindow.Director.ReplaceScene(pScene);
        }
Exemple #3
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        public override void showCurrentTest()
        {
            CCScene pScene = null;

            switch (m_nCurCase)
            {
            case 0:
                pScene = TextureTest.scene();
                break;
            }
            PerformanceTextureTest.s_nTexCurCase = m_nCurCase;

            if (pScene != null)
            {
                Scene.Director.ReplaceScene(pScene);
            }
        }