/* goodG2B() - use GoodSource and BadSink */
        private static void GoodG2B()
        {
            int count;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            count = 2;
            LinkedList <int> countLinkedList = new LinkedList <int>();

            countLinkedList.AddLast(count);
            countLinkedList.AddLast(count);
            countLinkedList.AddLast(count);
            CWE400_Uncontrolled_Resource_Consumption__Random_write_73b.GoodG2BSink(countLinkedList);
        }
        /* goodB2G() - use BadSource and GoodSink */
        private static void GoodB2G()
        {
            int count;

            /* POTENTIAL FLAW: Set count to a random value */
            count = (new Random()).Next();
            LinkedList <int> countLinkedList = new LinkedList <int>();

            countLinkedList.AddLast(count);
            countLinkedList.AddLast(count);
            countLinkedList.AddLast(count);
            CWE400_Uncontrolled_Resource_Consumption__Random_write_73b.GoodB2GSink(countLinkedList);
        }
        public override void Bad()
        {
            int count;

            /* POTENTIAL FLAW: Set count to a random value */
            count = (new Random()).Next();
            LinkedList <int> countLinkedList = new LinkedList <int>();

            countLinkedList.AddLast(count);
            countLinkedList.AddLast(count);
            countLinkedList.AddLast(count);
            CWE400_Uncontrolled_Resource_Consumption__Random_write_73b.BadSink(countLinkedList);
        }