public override void Bad()
        {
            uint data = 0u;

            /* POTENTIAL FLAW: Use a random value */
            data            = (uint)(new Random().Next(1 << 30)) << 2 | (uint)(new Random().Next(1 << 2));
            badPublicStatic = true;
            CWE190_Integer_Overflow__UInt32_rand_square_22b.BadSink(data);
        }