/* goodG2B() - use GoodSource and BadSink */
        private static void GoodG2B()
        {
            ushort data;

            /* FIX: Use a hardcoded number that won't cause underflow, overflow, divide by zero, or loss-of-precision issues */
            data = 2;
            Dictionary <int, ushort> dataDictionary = new Dictionary <int, ushort>();

            dataDictionary.Add(0, data);
            dataDictionary.Add(1, data);
            dataDictionary.Add(2, data);
            CWE190_Integer_Overflow__UInt16_rand_square_74b.GoodG2BSink(dataDictionary);
        }
        /* goodB2G() - use BadSource and GoodSink */
        private static void GoodB2G()
        {
            ushort data;

            /* POTENTIAL FLAW: Use a random value */
            data = (ushort)(new Random().Next(ushort.MinValue, ushort.MaxValue));
            Dictionary <int, ushort> dataDictionary = new Dictionary <int, ushort>();

            dataDictionary.Add(0, data);
            dataDictionary.Add(1, data);
            dataDictionary.Add(2, data);
            CWE190_Integer_Overflow__UInt16_rand_square_74b.GoodB2GSink(dataDictionary);
        }
        public override void Bad()
        {
            ushort data;

            /* POTENTIAL FLAW: Use a random value */
            data = (ushort)(new Random().Next(ushort.MinValue, ushort.MaxValue));
            Dictionary <int, ushort> dataDictionary = new Dictionary <int, ushort>();

            dataDictionary.Add(0, data);
            dataDictionary.Add(1, data);
            dataDictionary.Add(2, data);
            CWE190_Integer_Overflow__UInt16_rand_square_74b.BadSink(dataDictionary);
        }