/// <summary> /// Deprecated Method for adding a new object to the T_sys_user EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToT_sys_user(T_sys_user t_sys_user) { base.AddObject("T_sys_user", t_sys_user); }
/// <summary> /// Create a new T_sys_user object. /// </summary> /// <param name="id">Initial value of the id property.</param> /// <param name="user_lname">Initial value of the user_lname property.</param> /// <param name="user_password">Initial value of the user_password property.</param> /// <param name="user_sex">Initial value of the user_sex property.</param> /// <param name="dep_id">Initial value of the dep_id property.</param> /// <param name="role_id">Initial value of the role_id property.</param> /// <param name="user_enable">Initial value of the user_enable property.</param> public static T_sys_user CreateT_sys_user(global::System.Int32 id, global::System.String user_lname, global::System.String user_password, global::System.Int32 user_sex, global::System.Int32 dep_id, global::System.Int32 role_id, global::System.Int32 user_enable) { T_sys_user t_sys_user = new T_sys_user(); t_sys_user.id = id; t_sys_user.user_lname = user_lname; t_sys_user.user_password = user_password; t_sys_user.user_sex = user_sex; t_sys_user.dep_id = dep_id; t_sys_user.role_id = role_id; t_sys_user.user_enable = user_enable; return t_sys_user; }