public static void Main(string[] args) { //Circle_hollow C1 = new Circle_hollow(0, 0, 4); //Circle_solid C2 = new Circle_solid(1, 1, 4); //Console.WriteLine(C2.Get_circumference()); //Console.WriteLine(C1.Get_circumference()); //Console.WriteLine(C2.Get_area()); //Triangle T = new Triangle(1, 1, -2, 4, -2, -2); //Console.WriteLine(T.Area()); Paint paint = new Paint(); Circle_hollow circle_hollow;// = new Circle_hollow(); Circle_solid circle_solid; Ring ring; Line line; Triangle triangle; Rectangle rectangle; int x = 1, y, tmp1, tmp2, tmp3, tmp4; string r = "1"; Int32.Parse(r); int test = 0; while (true) { Console.WriteLine("1. Add the figure"); Console.WriteLine("2. Show all figures"); Console.WriteLine("3. Clear all"); Console.WriteLine("4. Exit"); Console.Write("input: "); switch (Console.ReadLine()) { case "1": Console.WriteLine(); Console.WriteLine("Enter the number of figure"); Console.WriteLine("1. Hollow Circle"); Console.WriteLine("2. Solid Circle"); Console.WriteLine("3. Ring"); Console.WriteLine("4. Line"); Console.WriteLine("5. Triangle"); Console.WriteLine("6. Rectangle"); Console.Write("input: "); switch (Console.ReadLine()) { case "1": // добавление фигур Console.WriteLine(); Console.WriteLine("Hollow Circle:"); Console.Write("x = "); x = Int32.Parse(Console.ReadLine()); Console.Write("y = "); y = Int32.Parse(Console.ReadLine()); Console.Write("rad = "); tmp1 = Int32.Parse(Console.ReadLine()); circle_hollow = new Circle_hollow(x, y, tmp1); paint.Add_Circle_hollow(circle_hollow); Console.WriteLine("Hollow Circle is created"); Console.WriteLine(); break; case "2": Console.WriteLine(); Console.WriteLine("Solid Circle:"); Console.Write("x = "); x = Int32.Parse(Console.ReadLine()); Console.Write("y = "); y = Int32.Parse(Console.ReadLine()); Console.Write("rad = "); tmp1 = Int32.Parse(Console.ReadLine()); circle_solid = new Circle_solid(x, y, tmp1); paint.Add_Circle_solid(circle_solid); Console.WriteLine("Solid Circle is created"); Console.WriteLine(); break; case "3": Console.WriteLine(); Console.WriteLine("Ring:"); Console.Write("x = "); x = Int32.Parse(Console.ReadLine()); Console.Write("y = "); y = Int32.Parse(Console.ReadLine()); Console.Write("outer rad = "); tmp1 = Int32.Parse(Console.ReadLine()); Console.Write("inner rad = "); tmp2 = Int32.Parse(Console.ReadLine()); ring = new Ring(x, y, tmp1, tmp2); paint.Add_Ring(ring); Console.WriteLine("Ring is created"); Console.WriteLine(); break; case "4": Console.WriteLine(); Console.WriteLine("Line:"); Console.Write("x1 = "); x = Int32.Parse(Console.ReadLine()); Console.Write("y1 = "); y = Int32.Parse(Console.ReadLine()); Console.Write("x2 = "); tmp1 = Int32.Parse(Console.ReadLine()); Console.Write("y2 = "); tmp2 = Int32.Parse(Console.ReadLine()); line = new Line(x, y, tmp1, tmp2); paint.Add_Line(line); Console.WriteLine("Line is created"); Console.WriteLine(); break; case "5": Console.WriteLine(); Console.WriteLine("Triangle:"); Console.Write("x1 = "); x = Int32.Parse(Console.ReadLine()); Console.Write("y1 = "); y = Int32.Parse(Console.ReadLine()); Console.Write("x2 = "); tmp1 = Int32.Parse(Console.ReadLine()); Console.Write("y2 = "); tmp2 = Int32.Parse(Console.ReadLine()); Console.Write("x3 = "); tmp3 = Int32.Parse(Console.ReadLine()); Console.Write("y3 = "); tmp4 = Int32.Parse(Console.ReadLine()); triangle = new Triangle(x, y, tmp1, tmp2, tmp3, tmp4); paint.Add_Triangle(triangle); Console.WriteLine("Triangle is created"); Console.WriteLine(); break; case "6": Console.WriteLine(); Console.WriteLine("Rectangle:"); Console.Write("x1 = "); x = Int32.Parse(Console.ReadLine()); Console.Write("y1 = "); y = Int32.Parse(Console.ReadLine()); Console.Write("x2 = "); tmp1 = Int32.Parse(Console.ReadLine()); Console.Write("y2 = "); tmp2 = Int32.Parse(Console.ReadLine()); rectangle = new Rectangle(x, y, tmp1, tmp2); paint.Add_Rectangle(rectangle); Console.WriteLine("Rectangle is created"); Console.WriteLine(); break; } continue; case "2": // вывод всех фигур Console.WriteLine(); if (paint.Get_Circle_hollow_list().Count > 0) { for (int i = 0; i < paint.Get_Circle_hollow_list().Count; i++) { Console.WriteLine($"Hollow Circle {i + 1}"); Console.WriteLine($"Coordinates of center: ({paint.Get_Circle_hollow(i).Get_x()}; " + $"{paint.Get_Circle_hollow(i).Get_y()})"); Console.WriteLine($"Radius = {paint.Get_Circle_hollow(i).Get_rad()}"); Console.WriteLine($"Circumference = {paint.Get_Circle_hollow(i).Get_circumference()}"); Console.WriteLine(); } } if (paint.Get_Circle_solid_list().Count > 0) { for (int i = 0; i < paint.Get_Circle_solid_list().Count; i++) { Console.WriteLine($"Solid Circle {i + 1}"); Console.WriteLine($"Coordinates of center: ({paint.Get_Circle_solid(i).Get_x()}; " + $"{paint.Get_Circle_solid(i).Get_y()})"); Console.WriteLine($"Radius = {paint.Get_Circle_solid(i).Get_rad()}"); Console.WriteLine($"Circumference = {paint.Get_Circle_solid(i).Get_circumference()}"); Console.WriteLine($"Area = {paint.Get_Circle_solid(i).Get_area()}"); Console.WriteLine(); } } if (paint.Get_Ring_list().Count > 0) { for (int i = 0; i < paint.Get_Ring_list().Count; i++) { Console.WriteLine($"Ring {i + 1}"); Console.WriteLine($"Coordinates of center: ({paint.Get_Ring(i).Get_x()}; " + $"{paint.Get_Ring(i).Get_y()})"); Console.WriteLine($"Outer radius = {paint.Get_Ring(i).Get_rad()}"); Console.WriteLine($"Inner radius = {paint.Get_Ring(i).Get_rad_inside()}"); Console.WriteLine($"Sum circumference = {paint.Get_Ring(i).Get_Sum_of_circumferences()}"); Console.WriteLine($"Area = {paint.Get_Ring(i).Get_area()}"); Console.WriteLine(); } } if (paint.Get_Line_list().Count > 0) { for (int i = 0; i < paint.Get_Line_list().Count; i++) { Console.WriteLine($"Line {i + 1}"); Console.WriteLine($"Coordinates of 1st point: ({paint.Get_Line(i).Get_x1()}; " + $"{paint.Get_Line(i).Get_y1()})"); Console.WriteLine($"Coordinates of 2nd point: ({paint.Get_Line(i).Get_x2()}; " + $"{paint.Get_Line(i).Get_y2()})"); Console.WriteLine($"Line length = {paint.Get_Line(i).Get_a()}"); Console.WriteLine(); } } if (paint.Get_Triangle_list().Count > 0) { for (int i = 0; i < paint.Get_Triangle_list().Count; i++) { Console.WriteLine($"Triangle {i + 1}"); Console.WriteLine($"Coordinates of 1st point: ({paint.Get_Triangle(i).Get_x1()}; " + $"{paint.Get_Triangle(i).Get_y1()})"); Console.WriteLine($"Coordinates of 2nd point: ({paint.Get_Triangle(i).Get_x2()}; " + $"{paint.Get_Triangle(i).Get_y2()})"); Console.WriteLine($"Coordinates of 3rd point: ({paint.Get_Triangle(i).Get_x3()}; " + $"{paint.Get_Triangle(i).Get_y3()})"); Console.WriteLine($"Perimeter = {paint.Get_Triangle(i).Perimeter()}"); Console.WriteLine($"Area = {paint.Get_Triangle(i).Area()}"); Console.WriteLine(); } } if (paint.Get_Rectangle_list().Count > 0) { for (int i = 0; i < paint.Get_Rectangle_list().Count; i++) { Console.WriteLine($"Rectangle {i + 1}"); Console.WriteLine($"Coordinates of 1st point: ({paint.Get_Rectangle(i).Get_x1()}; " + $"{paint.Get_Rectangle(i).Get_y1()})"); Console.WriteLine($"Coordinates of 2nd point: ({paint.Get_Rectangle(i).Get_x2()}; " + $"{paint.Get_Rectangle(i).Get_y2()})"); Console.WriteLine($"Coordinates of 3rd point: ({paint.Get_Rectangle(i).Get_x3()}; " + $"{paint.Get_Rectangle(i).Get_y3()})"); Console.WriteLine($"Coordinates of 4th point: ({paint.Get_Rectangle(i).Get_x4()}; " + $"{paint.Get_Rectangle(i).Get_y4()})"); if (paint.Get_Rectangle(i).Is_square()) { Console.WriteLine($"a = {paint.Get_Rectangle(i).Get_a()}"); } else { Console.WriteLine($"a = {paint.Get_Rectangle(i).Get_a()}"); Console.WriteLine($"b = {paint.Get_Rectangle(i).Get_b()}"); } Console.WriteLine($"Perimeter = {paint.Get_Rectangle(i).Perimeter()}"); Console.WriteLine($"Area = {paint.Get_Rectangle(i).Area()}"); Console.WriteLine(); } } continue; case "3": // очистка холста paint.Clear_all(); Console.WriteLine(); continue; case "4": // Выход; Console.WriteLine("END"); break; default: continue; } break; } }
public void Add_Circle_hollow(Circle_hollow circle) { circle_hollow_list.Add(circle); }