public void Construct(Rigidbody2D rb2D, ProjectilePool pool, DelayedExecutor delayedExecutor) { _rb2D = rb2D; _pool = pool; _delayedExecutor = delayedExecutor; }
public Client(ProjectilePool pool, GameObject prefab) { _pool = pool; ClientScene.RegisterPrefab(prefab, SpawnHandler, UnspawnHandler); }