private Line HoughTransformThird(Line input, int offset, int loLimit, int hiLimit, int thetaOffset, bool isVertical) { int rho, x, y, yOffset, start, end, vote; Acc acc = new Acc(_img.Width, _img.Height); if (offset > 0) { start = input.Rh; end = start + offset; } else { end = input.Rh; start = end + offset; } double m_rhos = Math.Sqrt(_img.Width * _img.Width + _img.Height * _img.Height); float sina = Acc.Sins[input.Th]; float cosa = Acc.Coss[input.Th]; //input.Th = 180 - input.Th; if (isVertical) { for (rho = start; rho < end; rho += 1) { for (y = loLimit; y < hiLimit; y += 2) { x = (int)((-y * sina + rho) / cosa); if (x > 0 && x < _img.Width && y > 0 && y < _img.Height) { if (MBM[y, x]) { acc.Add(x, y, input.Th - thetaOffset, input.Th + thetaOffset); } //accumulator.Add(y, x, input.Th - thetaOffset, input.Th + thetaOffset); } } } } else { for (rho = start; rho < end; rho += 1) { for (x = loLimit; x < hiLimit; x += 2) { y = (int)((-x * cosa + rho) / sina); if (x > 0 && x < _img.Width && y > 0 && y < _img.Height) { if (MBM[y, x]) { acc.Add(x, y, input.Th - thetaOffset, input.Th + thetaOffset); //accumulator.Add(x, y, inputLine.theta - thetaOffset, inputLine.theta + thetaOffset); } } } } } return(acc.Max); }
private Line HoughTransformThird(int x0, int y0, int x1, int y1) { if (MBM == null) { return(null); } x0 = Math.Max(x0, 0); y0 = Math.Max(y0, 0); x1 = Math.Min(x1, _img.Width - 1); y1 = Math.Min(y1, _img.Height - 1); var acc = new Acc(_img.Width, _img.Height); for (var i = x0; i < x1; i++) { for (var j = y0; j < y1; j++) { if (!MBM[j, i]) { continue; } acc.Add(i, j); } } return(acc.Max); }
private bool HoughTransformThird() { if (MBM == null) { return(false); } var acc = new Acc(_img.Width, _img.Height); for (var i = _img.Width / 3; i < 2 * (_img.Width / 3); i++) { for (var j = _img.Height / 3; j < 2 * (_img.Height / 3); j++) { if (!MBM[j, i]) { continue; } acc.Add(i, j); } } RotateAngle = acc.RotateTheta; MaxLine = acc.Max; Hough = true; return(true); }