Exemple #1
0
 /// ------------------------------------------------------------------------------------
 /// <summary>
 /// Initializes a new instance of the DraftViewVc class
 /// </summary>
 /// <param name="target">target of the view (printer or draft)</param>
 /// <param name="filterInstance">Number used to make filters unique for each main
 /// window</param>
 /// <param name="styleSheet">Optional stylesheet. Null is okay if this view constructor
 /// promises never to try to display a back translation</param>
 /// <param name="displayInTable">True to display the paragraphs in a table layout,
 /// false otherwise</param>
 /// ------------------------------------------------------------------------------------
 public DraftViewVc(TeStVc.LayoutViewTarget target, int filterInstance,
                    IVwStylesheet styleSheet, bool displayInTable) : base(target, filterInstance)
 {
     m_UnfinishedPic   = PrepareImage(TeResourceHelper.BackTranslationUnfinishedImage);
     m_FinishedPic     = PrepareImage(TeResourceHelper.BackTranslationFinishedImage);
     m_CheckedPic      = PrepareImage(TeResourceHelper.BackTranslationCheckedImage);
     m_stylesheet      = styleSheet;
     m_fDisplayInTable = displayInTable;
     //m_fLazy = true; // This makes the paragraphs lazy.
 }
Exemple #2
0
        /// <summary>
        /// Executes in two distinct scenarios.
        ///
        /// 1. If disposing is true, the method has been called directly
        /// or indirectly by a user's code via the Dispose method.
        /// Both managed and unmanaged resources can be disposed.
        ///
        /// 2. If disposing is false, the method has been called by the
        /// runtime from inside the finalizer and you should not reference (access)
        /// other managed objects, as they already have been garbage collected.
        /// Only unmanaged resources can be disposed.
        /// </summary>
        /// <param name="disposing"></param>
        /// <remarks>
        /// If any exceptions are thrown, that is fine.
        /// If the method is being done in a finalizer, it will be ignored.
        /// If it is thrown by client code calling Dispose,
        /// it needs to be handled by fixing the bug.
        ///
        /// If subclasses override this method, they should call the base implementation.
        /// </remarks>
        protected override void Dispose(bool disposing)
        {
            //Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
            // Must not be run more than once.
            if (IsDisposed)
            {
                return;
            }

            if (disposing)
            {
                // Dispose managed resources here.
            }

            // Dispose unmanaged resources here, whether disposing is true or false.
            Marshal.ReleaseComObject(m_UnfinishedPic);
            m_UnfinishedPic = null;
            Marshal.ReleaseComObject(m_FinishedPic);
            m_FinishedPic = null;
            Marshal.ReleaseComObject(m_CheckedPic);
            m_CheckedPic = null;

            base.Dispose(disposing);
        }
Exemple #3
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Initializes a new instance of the DraftViewVc class
		/// </summary>
		/// <param name="target">target of the view (printer or draft)</param>
		/// <param name="filterInstance">Number used to make filters unique for each main
		/// window</param>
		/// <param name="styleSheet">Optional stylesheet. Null is okay if this view constructor
		/// promises never to try to display a back translation</param>
		/// <param name="displayInTable">True to display the paragraphs in a table layout,
		/// false otherwise</param>
		/// ------------------------------------------------------------------------------------
		public DraftViewVc(TeStVc.LayoutViewTarget target, int filterInstance,
			IVwStylesheet styleSheet, bool displayInTable) : base(target, filterInstance)
		{
			m_UnfinishedPic = PrepareImage(TeResourceHelper.BackTranslationUnfinishedImage);
			m_FinishedPic = PrepareImage(TeResourceHelper.BackTranslationFinishedImage);
			m_CheckedPic = PrepareImage(TeResourceHelper.BackTranslationCheckedImage);
			m_stylesheet = styleSheet;
			m_fDisplayInTable = displayInTable;
			//m_fLazy = true; // This makes the paragraphs lazy.
		}
Exemple #4
0
		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		protected override void Dispose(bool disposing)
		{
			//Debug.WriteLineIf(!disposing, "****************** " + GetType().Name + " 'disposing' is false. ******************");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			if (disposing)
			{
				// Dispose managed resources here.
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			Marshal.ReleaseComObject(m_UnfinishedPic);
			m_UnfinishedPic = null;
			Marshal.ReleaseComObject(m_FinishedPic);
			m_FinishedPic = null;
			Marshal.ReleaseComObject(m_CheckedPic);
			m_CheckedPic = null;

			base.Dispose(disposing);
		}