Exemple #1
0
    private void SetItemReward(stage.StageResource Res)
    {
        if (Res == null)
        {
            return;
        }
        if (Res.rewards == null || Res.rewards.Count == 0)
        {
            return;
        }
        if (MyHead.Rewardtable == null)
        {
            return;
        }


        Dictionary <int, int> l = new Dictionary <int, int>();

        for (int i = 0; i < Res.rewards.Count; i++)
        {
            sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(Res.rewards[i].itemtypeid);
            if (Info == null)
            {
                continue;
            }
            if (l.ContainsKey(Res.rewards[i].itemtypeid) == false)
            {
                l.Add(Res.rewards[i].itemtypeid, Res.rewards[i].superpose);
            }
            else
            {
                l[Res.rewards[i].itemtypeid] = l[Res.rewards[i].itemtypeid] + Res.rewards[i].superpose;
            }
        }
        //
        foreach (int key in l.Keys)
        {
            GameObject go = NDLoad.LoadWndItem("RewardItem", MyHead.Rewardtable.transform);
            if (go != null)
            {
                RewardItem item = go.GetComponent <RewardItem>();
                if (item != null)
                {
                    item.SetRewardItem(key, l[key]);
                }
            }
        }
        MyHead.Rewardtable.enabled = true;
        MyHead.Rewardtable.Reposition();
    }
Exemple #2
0
 public void GetTrophies(stage.StageResource Res)
 {
     if (Res != null && Res.rewards != null)
     {
         for (int i = 0; i < Res.rewards.Count; i++)
         {
             sdata.s_itemtypeInfo Info = ItemM.GetItemInfo(Res.rewards[i].itemtypeid);
             if (Info == null)
             {
                 continue;
             }
             if (Info.gtype == 1 || Info.gtype == 2 || Info.gtype == 3)
             {
                 m_lRewardInfo.Add(Info);
             }
         }
     }
 }
Exemple #3
0
 /// <summary>
 /// 设置战役奖励
 /// </summary>
 private void SetteamReward(stage.StageUserSettle user, stage.StageResource Res)
 {
     if (user == null || Res == null)
     {
         return;
     }
     if (MyHead.lv != null)
     {
         MyHead.lv.text = "[ffffff]LV:" + UserDC.GetLevel() + "[-]";
     }
     if (MyHead.exp != null)
     {
         MyHead.exp.text = "[ffffff]+" + user.exp + "[-]";
     }
     if (MyHead.gold != null)
     {
         MyHead.gold.text = "[ffffff]+" + Res.coin + "[-]";
     }
 }
Exemple #4
0
    /// <summary>
    /// 0718 领取副本扫荡奖励
    /// </summary>
    /// <returns></returns>
    public static bool RespStageSweepResponse(object obj)
    {
        if (obj == null)
        {
            return(false);
        }
        mStageSweepRewards.Clear();
        stage.StageSweepResponse sweepResponse = obj as stage.StageSweepResponse;

        foreach (stage.StageSweepResponse.StageSweepReward sweepReward in sweepResponse.sweep_reward)
        {
            StageSweepReward    stageSweepReward = new StageSweepReward();
            stage.StageResource stageResource    = sweepReward.resource;
            foreach (stage.StageResource.ItemInfo itemInfo in stageResource.rewards)
            {
                StageSweepReward.ItemInfo item = new StageSweepReward.ItemInfo();
                item.mItemTypeID = itemInfo.itemtypeid;
                item.mCount      = itemInfo.superpose;
                stageSweepReward.mSweepItems.Add(item);
            }
            foreach (stage.StageSoldierSettle soldierinfo in sweepReward.soldierinfos)
            {
                stageSweepReward.mExp += soldierinfo.exp;
            }
            stageSweepReward.mCoin = stageResource.coin;

            foreach (stage.StageSweepResponse.StageSweepReward.SweepExtraReward sweepExtraReward in sweepReward.extra_reward)
            {
                StageSweepReward.ItemInfo item = new StageSweepReward.ItemInfo();
                item.mItemTypeID = sweepExtraReward.itemid;
                item.mCount      = sweepExtraReward.number;
                stageSweepReward.mExtraRewards.Add(item);
            }
            mStageSweepRewards.Add(stageSweepReward);
        }

        return(true);
    }