Exemple #1
0
        public TRect LimitInside(TRect rect)
        {
            TRect _rect = new TRect(x, y, width - rect.width * 0.5f, height - rect.height * 0.5f);
            var   pos   = _rect.LimitInside(new Vector2(rect.x, rect.y));

            return(new TRect(pos, rect.size));
        }
Exemple #2
0
        public TCircle LimitInside(TCircle circle)
        {
            float   newWidth  = Mathf.Max(0, width - circle.radius * 2);
            float   newHeight = Mathf.Max(0, height - circle.radius * 2);
            TRect   newRect   = new TRect(x, y, newWidth, newHeight);
            Vector2 circlePos = newRect.LimitInside(circle.center);

            return(new TCircle(circlePos, circle.radius));
        }