static void Main() { //if (dist_x > 40) // rad = 0.5235987756; //else // rad = 0.7853981634; //double x2 = -(Math.Cos(rad) * speed.x_direction - Math.Sin(rad) * speed.y_direction); //double y2 = -(Math.Sin(rad) * speed.x_direction + Math.Cos(rad) * speed.y_direction); Console.WriteLine(Math.Cos(0.3490658504) * 0.3 - Math.Sin(0.3490658504) * 0.3); Console.WriteLine(Math.Sin(0.3490658504) * 0.3 + Math.Cos(0.3490658504) * 0.3); using (var game = new SquashGame()) game.Run(); }