void TextBox1KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyData)
            {
            case Keys.Up:
                gm.MoveDot(1);
                break;

            case Keys.Down:
                gm.MoveDot(2);
                break;

            case Keys.Left:
                gm.MoveDot(3);
                break;

            case Keys.Right:
                gm.MoveDot(4);
                break;
            }

            if (gm.lvl > 5)
            {
                gameBox.Image = winImg.Images[0];
            }
            else
            {
                gameBox.Image = Zagogulina.Image();
            }
        }
        public AboutBox()
        {
            InitializeComponent();

            gm = new Game(skoba);

            gameBox.Image = Zagogulina.Image();
        }
        void Reset(int objCou)
        {
            Zagogulina.idx    = 0;
            Zagogulina.LockId = -1;

            Zagogulina.Milieu      = new Zagogulina[objCou];
            Zagogulina.Participant = new Point[objCou];

            Dot      = new Zagogulina();
            Dot.type = "o";
        }
        void Level1()
        {
            Reset(3);

            Target  = new Point(3, 0);
            FinPos  = new Point(2, 0);
            Dot.pos = new Point(0, 0);
            Zagogulina.Battlefield = new Rectangle(0, 0, 3, 2);
            Zagogulina.tgt         = GetTargetDrawRec();

            Zagogulina nov;

            nov          = new Zagogulina(new Point(1, 1), "bc", true);
            nov.sizeType = 1;
            nov          = new Zagogulina(new Point(2, 0), "bc", true);
        }
        void Level5()
        {
            Reset(5);

            Target  = new Point(5, 1);
            FinPos  = new Point(4, 1);
            Dot.pos = new Point(3, 1);
            Zagogulina.Battlefield = new Rectangle(0, 0, 5, 2);
            Zagogulina.tgt         = GetTargetDrawRec();

            Zagogulina nov;

            nov          = new Zagogulina(new Point(4, 1), "u", true);
            nov.sizeType = 1;
            nov          = new Zagogulina(new Point(3, 0), "n", false);
            nov          = new Zagogulina(new Point(2, 1), "bc", false);
            nov          = new Zagogulina(new Point(1, 1), "u", true);
        }
        void Level3()
        {
            Reset(5);

            Target  = new Point(3, 1);
            FinPos  = new Point(2, 1);
            Dot.pos = new Point(1, 1);
            Zagogulina.Battlefield = new Rectangle(0, 0, 3, 3);
            Zagogulina.tgt         = GetTargetDrawRec();

            Zagogulina nov;

            nov          = new Zagogulina(new Point(0, 1), "c", true);
            nov.sizeType = 1;
            nov          = new Zagogulina(new Point(2, 1), "n", true);
            nov          = new Zagogulina(new Point(1, 0), "n", false);
            nov          = new Zagogulina(new Point(1, 2), "u", false);

//			nov.sizeType =1; // small red
//			nov.isRed = true; // big red
        }
 void ReloadClick(object sender, EventArgs e)
 {
     gm.ReLoadLvl();
     gameBox.Image = Zagogulina.Image();
 }