public void BattleshipsMenu()
        {
            bool running = true;

            do
            {
                Console.WriteLine("Battle Ships Menu \n");
                Console.WriteLine("1. Start new game \n2. Deploy ship. \n0. Exit ");
                string choice = GetUserChoice();
                switch (choice)
                {
                case "1":
                    Console.Clear();
                    battleships = new Battleships();
                    battleships.Skifttur();
                    Console.WriteLine(battleships.GetBoardView(battleships.board, battleships.board2));
                    break;

                case "2":
                    DeployMenu();
                    battleships.Skifttur();
                    Console.WriteLine(battleships.GetBoardView(battleships.board, battleships.board2));
                    break;

                case "0": running = false; break;

                default: ShowMenuSelectionError(); break;
                }
            } while (running);
        }
Exemple #2
0
        public void CanDeployShipOnAllBoards()
        {
            battleShips.Skifttur();
            int  shipLength = 4;
            char shipNumber = '4';
            int  startx     = 2;
            int  starty     = 2;
            bool horizontal = true;

            // board 1
            battleShips.DeployShip(shipLength, startx, starty, horizontal, shipNumber);
            for (int i = 0; i < shipLength; i++)
            {
                Assert.AreEqual('4', battleShips.board[(startx - 1) + i, (starty - 1)]);
            }
            battleShips.Skifttur(); battleShips.Skifttur(); battleShips.Skifttur(); battleShips.Skifttur();
            battleShips.Skifttur(); //Skifter tur fem gange for at ændre board.
            // board 2
            battleShips.DeployShip(shipLength, startx, starty, horizontal, shipNumber);
            for (int i = 0; i < shipLength; i++)
            {
                Assert.AreEqual('4', battleShips.board[(startx - 1) + i, (starty - 1)]);
            }
        }