Exemple #1
0
 public bool GameOver(wall Wall)
 {
     for (int i = 1; i < body.Count; i++)
     {
         if (body[0].x == body[i].x && body[0].y == body[i].y)
         {
             return(true);
         }
     }
     for (int i = 0; i < Wall.body.Count; i++)
     {
         if (body[0].x == Wall.body[i].x && body[0].y == Wall.body[i].y)
         {
             return(true);
         }
     }
     return(false);
 }
Exemple #2
0
        static void Main(string[] args)
        {
            Console.CursorVisible = false;
            Console.SetWindowSize(103, 30);
            snake Snake = new snake();
            Food  Food  = new Food();
            wall  Wall  = new wall();

            int level = 1;

            while (true)
            {
                Snake.Draw();
                Food.Draw();
                Wall.Draw();
                Console.SetCursorPosition(0, 1);
                Console.WriteLine("Score :");
                Console.WriteLine(Snake.a);


                ConsoleKeyInfo btn = Console.ReadKey();
                switch (btn.Key)
                {
                case ConsoleKey.UpArrow:
                    Snake.Move(0, -1);
                    break;

                case ConsoleKey.DownArrow:
                    Snake.Move(0, 1);
                    break;

                case ConsoleKey.LeftArrow:
                    Snake.Move(-1, 0);
                    break;

                case ConsoleKey.RightArrow:
                    Snake.Move(1, 0);
                    break;
                }


                if (Snake.body[0].x < 14)
                {
                    Snake.body[0].x = 96;
                }
                if (Snake.body[0].x > 96)
                {
                    Snake.body[0].x = 14;
                }
                if (Snake.body[0].y < 7)
                {
                    Snake.body[0].y = 21;
                }
                if (Snake.body[0].y > 21)
                {
                    Snake.body[0].y = 7;
                }

                if (Snake.GameOver(Wall))
                {
                    Snake.a = 0;

                    Console.Clear();

                    Snake.body = new List <Point>();
                    Snake.body.Add(new Point(16, 7));
                    Snake.body.Add(new Point(15, 7));
                    Snake.body.Add(new Point(14, 7));
                }

                if (Snake.CanEat(Food))
                {
                    Food.setRandomPosition();
                }
            }
        }