private void Window_Loaded(object sender, RoutedEventArgs e) { Snake snake = new Snake(); Random rnd = new Random(); int min = 0; int max = 800; int scale = 30; CanvasMain.Children.Add(snake.CreateSnake(new Point(rnd.Next((max - min) / scale) * scale + min, rnd.Next((max - min) / scale) * scale + min))); GenerateMap(30); }