// for scene mapping public int SaveSceneMap(StreamOut stream) { return(sarSmartar_SarRecognizer_sarSaveSceneMap(self_, stream.self_)); }
public override void saveSceneMap(smartar.StreamOut stream) { sarSmartar_SarSmartARController_sarSuspendWorkerThread(self_); recognizer_.SaveSceneMap(stream); sarSmartar_SarSmartARController_sarResumeWorkerThread(self_); }
public abstract void saveSceneMap(smartar.StreamOut stream);