void TimerTickHandeler(object sender, EventArgs e) { game.Run(); //game logic will do their tasks game.world.UpdateWorld(); //update map DrawMap(); //show the map ShowUnits(); if (game.gameOver) { round.Stop(); lblMap.Text += "Winning team is" + game.WinningTeam; } }
void TimerTickHandeler(object sender, EventArgs e) //every tick on the timer, this must happen { game.Run(); //game logic will do their tasks game.world.UpdateWorld(); //update map DrawMap(); //show the map ShowUnits(); if (game.gameOver) { round.Stop(); lblMap.Text += "Winning team is" + game.WinningTeam; btnPause.Enabled = false; } }