/// <summary>
 /// DispaceEvent
 /// Alerts all objects that the event has been thrown
 /// </summary>
 /// <param name="_event"></param>
 public void DisptchEvent(CEvent _event)
 {
     foreach (IListener obj in mObjectList)
     {
         obj.HandleEvent(_event);
     }
 }
        /// <summary>
        /// SendEvent
        /// Queues the event to be processed
        /// </summary>
        /// <param name="eventID"></param>
        /// <param name="obj"></param>
        public void SendEvent(EVENT_ID eventID, IListener obj)
        {
            if (CheckParams(eventID, obj))
            {
                return;
            }

            CEvent temp = new CEvent(obj, eventID);
            mEventList.Add(temp);
        }
Exemple #3
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 /// <summary>
 /// HandleEvent
 /// </summary>
 /// <param name="_event"></param>
 public void HandleEvent(CEvent _event)
 {
     switch (_event.GetEventID())
     {
         case EVENT_ID.PLAYER_COMBINE:
             {
                 if (_event.GetParam() is CPlayer && _event.GetParam() != this)
                 {
                     // TODO: Check to see if were within range of the calling player
                     SetSecondaryPlayer((CPlayer)_event.GetParam(), true);
                     m_cSecondaryPlayer.SetSecondaryPlayer(this);
                     m_cSecondaryPlayer.m_pUpdateData.position = m_pUpdateData.position;
                 }
             }
             break;
         default:
             break;
     }
 }