private void buttonDecompile_Click(object sender, EventArgs e) { buttonDecompile.Enabled = false; ShaderAnalyzer.DecompileShaders(() => { Invoke(new Action(() => { buttonDecompile.Enabled = true; })); }); }
private void buttonRun_Click(object sender, EventArgs e) { buttonRun.Enabled = false; ClearListView(); ShaderAnalyzer.RecompileAndValidateShaders(() => { Invoke(new Action(() => { PopulateListView(); buttonRun.Enabled = true; })); }); }