public void TestContinetsHasRightTerritories() { DataHandler dh = new DataHandler(); List<Continent> continents = dh.loadContinents(); // optimally, each continent has a list of territories // and all territories could be easily found simply // by going through all continents instead of having to lists // Asia id 0, should have 10 territories Assert.AreEqual(11, continents[0].Territories.Count); // north america should have 9 Assert.AreEqual(9, continents[1].Territories.Count); // europe Assert.AreEqual(7, continents[2].Territories.Count); // africa Assert.AreEqual(6, continents[3].Territories.Count); // australia Assert.AreEqual(4, continents[4].Territories.Count); // south america Assert.AreEqual(4, continents[5].Territories.Count); }
public void TestLoadContinents() { DataHandler dh = new DataHandler(); List<Continent> continents = dh.loadContinents(); // check amount of territories in each continent Assert.AreEqual(6, continents.Count); Assert.AreEqual("Asia", continents[0].name); Assert.AreEqual("North America", continents[1].name); Assert.AreEqual("Europe", continents[2].name); Assert.AreEqual("Africa", continents[3].name); Assert.AreEqual("Australia", continents[4].name); Assert.AreEqual("South America", continents[5].name); }
public Game() { dh = new DataHandler(); // set game state to select gameState = State.waiting; this.maxPlayers = 2; this.name = "World war 2"; // load continents and territories Continents = dh.loadContinents(); // setup an empty list of players players = new List<Player>(); }
public Game(string name, int maxPlayers) { dh = new DataHandler(); chat = new Chat(); // set game state to select gameState = State.waiting; this.maxPlayers = maxPlayers; this.name = name; // load continents and territories Continents = dh.loadContinents(); // setup an empty list of players players = new List<Player>(); }