public void pak_SendCharToGame(byte[] pak, CPlayer thisclient) { int CharPos = Convert.ToInt32(pak[12]); thisclient.LoadCharData(CharPos); Core.CLog(String.Format("CID: [{0}] UID: [{1}] Char: [{2}]", thisclient.Session.ClientID, thisclient.Session.username, thisclient.CharInfo.CharName)); OutPak.Clear(); OutPak.SetShort(1244, 0); OutPak.SetShort(0x0114, 4); OutPak.SetShort(thisclient.Session.ClientID, 6); OutPak.SetShort(thisclient.Position.pCurrent.x, 12); OutPak.SetShort(thisclient.Position.pCurrent.y, 14); OutPak.SetString(thisclient.CharInfo.CharName, 16); OutPak.SetByte(thisclient.CharInfo.Class, 36); OutPak.SetLong(thisclient.CharInfo.cGold, 40); OutPak.SetLong(thisclient.CharInfo.cExp, 44); OutPak.SetShort(thisclient.Position.pCurrent.x, 48); OutPak.SetShort(thisclient.Position.pCurrent.y, 50); OutPak.SetShort(thisclient.CharInfo.cLevel, 80); OutPak.SetShort(thisclient.Stats.mHP, 88); OutPak.SetShort(thisclient.Stats.mMP, 90); OutPak.SetShort(thisclient.Stats.cHP, 92); OutPak.SetShort(thisclient.Stats.cMP, 94); OutPak.SetShort(thisclient.Stats.STR, 96); OutPak.SetShort(thisclient.Stats.INT, 98); OutPak.SetShort(thisclient.Stats.DEX, 100); OutPak.SetShort(thisclient.Stats.CON, 102); OutPak.SetShort(thisclient.CharInfo.BodyID, 108); for (int i = 0; i < 78; i++) { OutPak.SetShort(thisclient.Inventory[i].ItemID, (8 * i) + 116); OutPak.SetByte(thisclient.Inventory[i].EF1, (8 * i) + 118); OutPak.SetByte(thisclient.Inventory[i].EFV1, (8 * i) + 119); OutPak.SetByte(thisclient.Inventory[i].EF2, (8 * i) + 120); OutPak.SetByte(thisclient.Inventory[i].EFV2, (8 * i) + 121); OutPak.SetByte(thisclient.Inventory[i].EF3, (8 * i) + 122); OutPak.SetByte(thisclient.Inventory[i].EFV3, (8 * i) + 123); } OutPak.SetShort(thisclient.CharInfo.StatPts, 752); OutPak.SetShort(thisclient.CharInfo.SkillPts, 754); OutPak.SetShort(thisclient.CharInfo.MasterPts, 756); OutPak.SetShort(thisclient.Session.ClientID, 774); thisclient.Client.encdec.Encrypt(OutPak, OutPak.dataBuffer, 1244, thisclient.Client.Hash); thisclient.Client.SendPacket(OutPak, 1244); thisclient.Session.isInGame = true; pak_SendCharToGameSpawn(pak, thisclient); }