public static void Initialize(GraphicsDevice graphicsDevice) { White = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.White); Black = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Black); Red = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Red); Green = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Green); Gray = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Gray); }
public static void Initialize(GraphicsDevice graphicsDevice) { White = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.White); Black = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Black); Red = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Red); Green = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Green); Yellow = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Yellow); Gray = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Gray); LightGray = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.LightGray); DarkGray = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.DarkGray); Beige = ColorTexture.Create(graphicsDevice, TextureSize, TextureSize, Color.Beige); }