public DefendCommand(CombatViewModel combat) { data = combat; defense = data.Enemydmg * 0.2f; EnemyDamage = data.Enemydmg; ManaUp = data.Playermana * 0.10f; // basedef = data.Playerdef; }
public Combat(Dialog dialog) { InitializeComponent(); this.dialog = dialog; this.controler = dialog.Combat; this.model = new CombatViewModel(controler.hrac, controler.enemy); this.DataContext = model; }
public EnergyCommand(CombatViewModel combat) { data = combat; manacost = data.Playermana * 0.30f; }
public HealCommand(CombatViewModel combat) { data = combat; heal = data.Playerhealth * 0.5f; manacost = data.Playermana * 0.40f; }
public PhysicalCommand(CombatViewModel combat) { data = combat; }
public static void Attack(CombatViewModel data) { data.Playerhealth -= data.Enemydmg; }
public CombatUserControl(Dialog dialog = null) { InitializeComponent(); DataContext = new CombatViewModel(dialog); }
public DefendCommand(CombatViewModel combat) { data = combat; basedef = data.Playerdef; }