Exemple #1
0
        private bool DoesTargetPawnAcceptAdvance()
        {
            //if (xxx.config.always_accept_whores)
            //	return true;

            //Log.Message("[RJW]JobDriver_InvitingVisitors::DoesTargetPawnAcceptAdvance() is called");

            if (PawnUtility.EnemiesAreNearby(TargetPawn))
            {
                //Log.Message("[RJW]JobDriver_InvitingVisitors::DoesTargetPawnAcceptAdvance() fail - enemy near");
                return(false);
            }
            if (!allowedJobs.Contains(TargetPawn.jobs.curJob.def))
            {
                //Log.Message("[RJW]JobDriver_InvitingVisitors::DoesTargetPawnAcceptAdvance() fail - not allowed job");
                return(false);
            }

            //Log.Message("Will try " + WhoringHelper.WillPawnTryHookup(TargetPawn));
            //Log.Message("Appeal  " + WhoringHelper.IsHookupAppealing(TargetPawn, W***e));
            //Log.Message("Afford " + WhoringHelper.CanAfford(TargetPawn, W***e));
            //Log.Message("Need sex " + (xxx.need_some_sex(TargetPawn) >= 1));
            W***e.skills.Learn(SkillDefOf.Social, 1.2f);
            return(WhoringHelper.WillPawnTryHookup(TargetPawn) && WhoringHelper.IsHookupAppealing(TargetPawn, W***e) && WhoringHelper.CanAfford(TargetPawn, W***e) && xxx.need_some_sex(TargetPawn) >= 1f);
        }
        private bool DoesTargetPawnAcceptAdvance()
        {
            if (RJWSettings.DebugWhoring)
            {
                Log.Message($"JobDriver_InvitingVisitors::DoesTargetPawnAcceptAdvance() - {xxx.get_pawnname(TargetPawn)}");
            }
            //if (RJWSettings.WildMode) return true;

            if (PawnUtility.EnemiesAreNearby(TargetPawn))
            {
                if (RJWSettings.DebugWhoring)
                {
                    Log.Message($" fail - enemy near");
                }
                return(false);
            }
            if (!allowedJobs.Contains(TargetPawn.jobs.curJob.def))
            {
                if (RJWSettings.DebugWhoring)
                {
                    Log.Message($" fail - not allowed job");
                }
                return(false);
            }

            if (RJWSettings.DebugWhoring)
            {
                Log.Message("Will try hookup " + WhoringHelper.WillPawnTryHookup(TargetPawn));
                Log.Message("Is w***e appealing  " + WhoringHelper.IsHookupAppealing(TargetPawn, W***e));
                Log.Message("Can afford w***e " + WhoringHelper.CanAfford(TargetPawn, W***e));
                Log.Message("Need sex " + (xxx.need_some_sex(TargetPawn) >= 1));
            }
            if (WhoringHelper.WillPawnTryHookup(TargetPawn) && WhoringHelper.IsHookupAppealing(TargetPawn, W***e) && WhoringHelper.CanAfford(TargetPawn, W***e) && xxx.need_some_sex(TargetPawn) >= 1f)
            {
                W***e.skills.Learn(SkillDefOf.Social, 1.2f);
                return(true);
            }
            return(false);
        }
        public static Pawn FindAttractivePawn(Pawn w***e, out int price)
        {
            price = 0;
            if (w***e == null || xxx.is_asexual(w***e))
            {
                if (RJWSettings.DebugWhoring)
                {
                    Log.Message($" {xxx.get_pawnname(w***e)} is asexual, abort");
                }
                return(null);
            }
            //Rand.PopState();
            //Rand.PushState(RJW_Multiplayer.PredictableSeed());

            FindAttractivePawnHelper client = new FindAttractivePawnHelper
            {
                w***e = w***e
            };

            price = WhoringHelper.PriceOfWhore(w***e);
            int priceOfWhore = price;

            IntVec3 pos = w***e.Position;

            IEnumerable <Pawn> potentialClients = w***e.Map.mapPawns.AllPawnsSpawned;

            potentialClients = potentialClients.Where(x
                                                      => x != w***e &&
                                                      !x.IsForbidden(w***e) &&
                                                      !x.HostileTo(w***e) &&
                                                      !x.IsPrisoner &&
                                                      x.Position.DistanceTo(pos) < 100 &&
                                                      w***e.CanReserveAndReach(x, PathEndMode.ClosestTouch, Danger.Some, 1) &&
                                                      xxx.is_healthy_enough(x));

            potentialClients = potentialClients.Except(potentialClients.Where(client.TraitCheckFail));

            if (!potentialClients.Any())
            {
                return(null);
            }

            if (RJWSettings.DebugWhoring)
            {
                Log.Message($" FindAttractivePawn number of all potential clients {potentialClients.Count()}");
            }

            List <Pawn> valid_targets = new List <Pawn>();

            foreach (Pawn target in potentialClients)
            {
                if (xxx.can_path_to_target(w***e, target.Position))
                {
                    valid_targets.Add(target);
                }
            }

            IEnumerable <Pawn> guestsSpawned = valid_targets.Where(x => x.Faction != w***e.Faction &&
                                                                   WhoringHelper.CanAfford(x, w***e, priceOfWhore) &&
                                                                   !MemoryChecker(x, ThoughtDef.Named("RJWFailedSolicitation")) &&
                                                                   x != LovePartnerRelationUtility.ExistingLovePartner(w***e));

            if (guestsSpawned.Any())
            {
                if (RJWSettings.DebugWhoring)
                {
                    Log.Message($" FindAttractivePawn number of all acceptable Guests {guestsSpawned.Count()}");
                }
                return(guestsSpawned.RandomElement());
            }

            return(null);

            //use casual sex for colonist hooking
            if (RJWSettings.DebugWhoring)
            {
                Log.Message($" FindAttractivePawn found no guests, trying colonists");
            }

            if (!WhoringHelper.WillPawnTryHookup(w***e))            // will hookup colonists?
            {
                return(null);
            }
            IEnumerable <Pawn> freeColonists = valid_targets.Where(x => x.Faction == w***e.Faction &&
                                                                   Roll_to_skip(x, w***e));

            if (RJWSettings.DebugWhoring)
            {
                Log.Message($" FindAttractivePawn number of free colonists {freeColonists.Count()}");
            }

            freeColonists = freeColonists.Where(x => client.RelationCheckPass(x) && !MemoryChecker(x, ThoughtDef.Named("RJWTurnedDownWhore")));

            if (freeColonists.Any())
            {
                if (RJWSettings.DebugWhoring)
                {
                    Log.Message($" FindAttractivePawn number of all acceptable Colonists {freeColonists.Count()}");
                }
                return(freeColonists.RandomElement());
            }

            return(null);
        }