private static bool roll_to_skip(Pawn pawn, Pawn target, out float fuckability) { fuckability = SexAppraiser.would_fuck(pawn, target); // 0.0 to 1.0 if (fuckability < RJWHookupSettings.MinimumFuckabilityToHookup) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] roll_to_skip(I, {xxx.get_pawnname(pawn)} won't f**k {xxx.get_pawnname(target)}), ({fuckability})"); } return(false); } float reciprocity = xxx.is_animal(target) ? 1.0f : SexAppraiser.would_fuck(target, pawn); if (reciprocity < RJWHookupSettings.MinimumFuckabilityToHookup) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] roll_to_skip({xxx.get_pawnname(target)} won't f**k me, {xxx.get_pawnname(pawn)}), ({reciprocity})"); } return(false); } float chance_to_skip = 0.9f - 0.7f * fuckability; //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); return(Rand.Value < chance_to_skip); }
public virtual float GetFuckability(Pawn rapist, Pawn target) { //Log.Message("[RJW]JobDriver_RapeEnemy::GetFuckability(" + rapist.ToString() + "," + target.ToString() + ")"); if (target.health.hediffSet.HasHediff(is_submitting)) //it's not about attractiveness anymore, it's about showing who's whos bitch { return(2 * SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true)); } return(!SexAppraiser.would_rape(rapist, target) ? 0f : SexAppraiser.would_fuck(rapist, target, invert_opinion: true, ignore_bleeding: true, ignore_gender: true)); }
public override bool MoreChecks(Pawn pawn, Thing t, bool forced = false) { //Log.Message("[RJW]" + this.GetType().ToString() + " base checks: pass"); if (!RJWSettings.necrophilia_enabled) { return(false); } //Pawn target = (t as Corpse).InnerPawn; if (!pawn.CanReserve(t, xxx.max_rapists_per_prisoner, 0)) { return(false); } if (!(pawn.IsDesignatedHero() || RJWSettings.override_control)) { if (!RJWSettings.WildMode) { if (xxx.is_necrophiliac(pawn) && !xxx.is_hornyorfrustrated(pawn)) { if (RJWSettings.DevMode) { JobFailReason.Is("not horny enough"); } return(false); } if (!xxx.is_necrophiliac(pawn)) { if ((t as Corpse).CurRotDrawMode != RotDrawMode.Fresh) { if (RJWSettings.DevMode) { JobFailReason.Is("refuse to rape rotten"); } return(false); } else if (!xxx.is_frustrated(pawn)) { if (RJWSettings.DevMode) { JobFailReason.Is("not horny enough"); } return(false); } } //Log.Message("[RJW]WorkGiver_ViolateCorpse::" + SexAppraiser.would_fuck(pawn, t as Corpse)); if (SexAppraiser.would_fuck(pawn, t as Corpse) > 0.1f) { return(false); } } } //Log.Message("[RJW]" + this.GetType().ToString() + " extended checks: can start sex"); return(true); }
private static bool Roll_to_skip(Pawn client, Pawn w***e) { //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); float fuckability = SexAppraiser.would_fuck(client, w***e); // 0.0 to 1. // More likely to skip other w****s, because they're supposed to be working. if (client.IsDesignatedService()) { fuckability *= 0.6f; } return(fuckability >= 0.1f && xxx.need_some_sex(client) >= 1f && Rand.Chance(0.5f)); }
// Gives the wanted information of the selected thing public static void info_on_select(Map m) { Pawn p = Find.Selector.SingleSelectedThing as Pawn; if (p != null) { //--Log.Message("[RJW]TestInc2::info_on_select is called"); foreach (var q in m.mapPawns.AllPawns) { SexAppraiser.would_fuck(p, q, true); } } }
public static Corpse find_corpse(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary <Corpse, float>(); // Valid pawns and their fuckability Corpse chosentarget = null; // Final target pawn IEnumerable <Thing> targets = m.spawnedThings.Where(x => x is Corpse && pawn.CanReserveAndReach(x, PathEndMode.OnCell, Danger.Some) && !x.IsForbidden(pawn) ); foreach (Corpse target in targets) { if (!xxx.can_path_to_target(pawn, target.Position)) { continue; // too far } // Filter out rotters if not necrophile. if (!xxx.is_necrophiliac(pawn) && target.CurRotDrawMode != RotDrawMode.Fresh) { continue; } float fuc = SexAppraiser.would_fuck(pawn, target, false, false); if (fuc > min_fuckability) { valid_targets.Add(target, fuc); } } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to f**k with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) { chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; } } return(chosentarget); }
public static Pawn find_victim(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary <Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn IEnumerable <Pawn> targets = m.mapPawns.AllPawns.Where(x => x != pawn && IsPrisonerOf(x, pawn.Faction) && xxx.can_get_raped(x) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.Position.IsForbidden(pawn) ); foreach (Pawn target in targets) { if (!xxx.can_path_to_target(pawn, target.Position)) { continue; // too far } float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) { valid_targets.Add(target, fuc); } } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to f**k with above average fuckability var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFiltered.Any()) { chosentarget = valid_targetsFiltered.RandomElement().Key; } } return(chosentarget); }
public Pawn find_victim(Pawn pawn, Map m) { float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary <Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn // could be prisoner, colonist, or non-hostile outsider IEnumerable <Pawn> targets = m.mapPawns.AllPawnsSpawned.Where(x => x != pawn && xxx.is_not_dying(x) && xxx.can_get_raped(x) && !x.Suspended && !x.Drafted && !x.IsForbidden(pawn) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.HostileTo(pawn) ); //Zoo rape Animal if (xxx.is_zoophile(pawn) && RJWSettings.bestiality_enabled) { foreach (Pawn target in targets.Where(x => xxx.is_animal(x))) { if (!xxx.can_path_to_target(pawn, target.Position)) { continue; // too far } float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) { valid_targets.Add(target, fuc); } } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to f**k with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) { chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; } return(chosentarget); } } valid_targets = new Dictionary <Pawn, float>(); // rape Humanlike foreach (Pawn target in targets.Where(x => !xxx.is_animal(x))) { if (!xxx.can_path_to_target(pawn, target.Position)) { continue; // too far } float fuc = SexAppraiser.would_fuck(pawn, target, true, true); if (fuc > min_fuckability) { valid_targets.Add(target, fuc); } } if (valid_targets.Any()) { avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to f**k with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) { chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; } } return(chosentarget); }
public static Pawn find_designated_breeder(Pawn pawn, Map m) { if (!DesignatorsData.rjwBreeding.Any()) { return(null); } DebugText("BreederHelper::find_designated_breeder( " + xxx.get_pawnname(pawn) + " ) called"); float min_fuckability = 0.10f; // Don't rape pawns with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary <Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn if (pawn.Faction == null) // HostileTo causes error on fresh colony(w/o name) { return(null); } IEnumerable <Pawn> targets = DesignatorsData.rjwBreeding.Where(x => x != pawn && xxx.is_not_dying(x) && xxx.can_get_raped(x) && !x.IsForbidden(pawn) && !x.Suspended && !x.HostileTo(pawn) && !(x.IsPregnant() && xxx.is_animal(x)) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, max_animals_at_once) && ((RJWSettings.bestiality_enabled && xxx.is_human(x)) || (RJWSettings.animal_on_animal_enabled && xxx.is_animal(x))) ); foreach (Pawn target in targets) { if (!xxx.can_path_to_target(pawn, target.Position)) { continue; // too far } var partBPR = Genital_Helper.get_genitalsBPR(pawn); var parts = Genital_Helper.get_PartsHediffList(pawn, partBPR); var fuc = SexAppraiser.would_fuck(pawn, target, invert_opinion: true, ignore_gender: (Genital_Helper.has_penis_fertile(pawn, parts) || Genital_Helper.has_penis_infertile(pawn, parts) || xxx.is_insect(pawn))); DebugText("BreederHelper::find_designated_breeder( " + xxx.get_pawnname(pawn) + " -> " + xxx.get_pawnname(target) + " (" + fuc.ToString() + " / " + min_fuckability.ToString() + ")"); if (fuc > min_fuckability) { valid_targets.Add(target, fuc); } } if (valid_targets.Any()) { //avg_fuckability = valid_targets.Average(x => x.Value); // choose pawns to f**k with above average fuckability var valid_targetsFilteredAnimals = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFilteredAnimals.Any()) { chosentarget = valid_targetsFilteredAnimals.RandomElement().Key; } } return(chosentarget); }
//Create a new menu option that will contain some of the relevant data for debugging RJW //Window space is limited, so keep to one line per pawn. Additional data may need a separate menu static FloatMenuOption newMenuOption(Pawn pawn) { return(new FloatMenuOption("RJW WouldFuck", () => { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine(); stringBuilder.AppendLine("canFuck: " + xxx.can_fuck(pawn) + ", canBeFucked: " + xxx.can_be_fucked(pawn) + ", loving: " + xxx.can_do_loving(pawn)); stringBuilder.AppendLine("canRape: " + xxx.can_rape(pawn) + ", canBeRaped: " + xxx.can_get_raped(pawn)); if (!pawn.IsColonist) { if (pawn.Faction != null) { int pawnAmountOfSilvers = pawn.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver); int caravanAmountOfSilvers = 0; Lord lord = pawn.GetLord(); List <Pawn> caravanMembers = pawn.Map.mapPawns.PawnsInFaction(pawn.Faction).Where(x => x.GetLord() == lord && x.inventory?.innerContainer?.TotalStackCountOfDef(ThingDefOf.Silver) > 0).ToList(); caravanAmountOfSilvers += caravanMembers.Sum(member => member.inventory.innerContainer.TotalStackCountOfDef(ThingDefOf.Silver)); stringBuilder.AppendLine("pawnSilvers: " + pawnAmountOfSilvers + ", caravanSilvers: " + caravanAmountOfSilvers); } } stringBuilder.AppendLine(); stringBuilder.AppendLine("Humans - Colonists:"); List <Pawn> pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && x.IsColonist).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + ", " + CompRJW.Comp(partner).orientation + "): (would f**k) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be f****d) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Humans - Prisoners:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && !x.IsColonist && x.IsPrisonerOfColony).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + ", " + CompRJW.Comp(partner).orientation + "): (would f**k) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be f****d) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Humans - non Colonists:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Humanlike && !x.IsColonist && !x.IsPrisonerOfColony).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + ", " + CompRJW.Comp(partner).orientation + "): (would f**k) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be f****d) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Animals - Colony:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Animal && x.Faction == Faction.OfPlayer).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + //", " + CompRJW.Comp(partner).orientation + "): (would f**k) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be f****d) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } stringBuilder.AppendLine(); stringBuilder.AppendLine("Animals - non Colony:"); pawns = pawn.Map.mapPawns.AllPawnsSpawned.Where(x => x != pawn && x.RaceProps.Animal && x.Faction != Faction.OfPlayer).OrderBy(x => xxx.get_pawnname(x)).ToList(); foreach (Pawn partner in pawns) { stringBuilder.AppendLine(partner.LabelShort + " (" + partner.gender.GetLabel() + ", age: " + partner.ageTracker.AgeBiologicalYears + //", " + CompRJW.Comp(partner).orientation + "): (would f**k) " + SexAppraiser.would_fuck(pawn, partner).ToString("F3") + "): (be f****d) " + SexAppraiser.would_fuck(partner, pawn).ToString("F3") + ": (rape) " + SexAppraiser.would_rape(pawn, partner)); } Find.WindowStack.Add(new Dialog_MessageBox(stringBuilder.ToString(), null, null, null, null, null, false, null, null)); }, MenuOptionPriority.Default, null, null, 0.0f, null, null)); }
public static Pawn find_pawn_to_fuck(Pawn pawn, Map map) { string pawnName = xxx.get_pawnname(pawn); if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): starting."); } bool pawnIsNympho = xxx.is_nympho(pawn); bool pawnCanPickAnyone = RJWSettings.WildMode || (pawnIsNympho && RJWHookupSettings.NymphosCanPickAnyone); bool pawnCanPickAnimals = (pawnCanPickAnyone || xxx.is_zoophile(pawn)) && RJWSettings.bestiality_enabled; if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): nympho:{pawnIsNympho}, ignores rules:{pawnCanPickAnyone}, zoo:{pawnCanPickAnimals}"); } if (!RJWHookupSettings.ColonistsCanHookup && pawn.IsFreeColonist && !pawnCanPickAnyone) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): is a colonist and colonist hookups are disabled in mod settings"); } return(null); } //Rand.PopState(); //Rand.PushState(RJW_Multiplayer.PredictableSeed()); // Check AllPawns, not just colonists, to include guests. List <Pawn> targets = map.mapPawns.AllPawns.Where(x => x != pawn && !x.InBed() && !x.IsForbidden(pawn) && xxx.IsTargetPawnOkay(x) && CanFuck(x) && x.Map == pawn.Map && !x.HostileTo(pawn) //&& (pawnCanPickAnimals || !xxx.is_animal(x)) && !xxx.is_animal(x) ).ToList(); if (!targets.Any()) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): no eligible targets"); } return(null); } if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck quickie({pawnName}): considering {targets.Count} targets"); } // find lover/partner on same map List <Pawn> partners = targets.Where(x => pawn.relations.DirectRelationExists(PawnRelationDefOf.Lover, x) || pawn.relations.DirectRelationExists(PawnRelationDefOf.Fiance, x) || pawn.relations.DirectRelationExists(PawnRelationDefOf.Spouse, x) ).ToList(); if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): considering {partners.Count} partners"); } if (partners.Any()) { partners.Shuffle(); //Randomize order. foreach (Pawn target in partners) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): checking lover {xxx.get_pawnname(target)}"); } //interruptible jobs if (target.jobs?.curJob != null && (target.jobs.curJob.playerForced || JobDriver_SexQuick.quickieAllowedJobs.Contains(target.jobs.curJob.def) )) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): lover has important job, skipping"); } continue; } if (pawn.Position.DistanceToSquared(target.Position) < MaxDistanceSquaredToFuck && pawn.CanReserveAndReach(target, PathEndMode.OnCell, Danger.Some, 1, 0) && target.CanReserve(pawn, 1, 0) && SexAppraiser.would_fuck(pawn, target) > 0.1f && SexAppraiser.would_fuck(target, pawn) > 0.1f) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): banging lover {xxx.get_pawnname(target)}"); } return(target); } } } // No lovers around... see if the pawn fancies a hookup. Nymphos and frustrated pawns always do! if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): no partners available. checking canHookup"); } bool canHookup = pawnIsNympho || pawnCanPickAnyone || xxx.is_frustrated(pawn) || (xxx.is_horny(pawn) && Rand.Value < RJWHookupSettings.HookupChanceForNonNymphos); if (!canHookup) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): no hookup today"); } return(null); } // No cheating from casual hookups... would probably make colony relationship management too annoying if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): checking canHookupWithoutCheating"); } bool hookupWouldBeCheating = xxx.HasNonPolyPartnerOnCurrentMap(pawn); if (hookupWouldBeCheating) { if (RJWHookupSettings.NymphosCanCheat && pawnIsNympho && xxx.is_frustrated(pawn)) { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): I'm a nympho and I'm so frustrated that I'm going to cheat"); } // No return here so they continue searching for hookup } else { if (RJWSettings.DebugLogJoinInBed) { Log.Message($"[RJWQ] find_pawn_to_fuck({pawnName}): I want to bang but that's cheating"); } return(null); } } Pawn best_fuckee = FindBestPartner(pawn, targets, pawnCanPickAnyone, pawnIsNympho); return(best_fuckee); }
public static Pawn find_targetCP(Pawn pawn, Map m) { if (!DesignatorsData.rjwComfort.Any()) { return(null); } float min_fuckability = 0.10f; // Don't rape prisoners with <10% fuckability float avg_fuckability = 0f; // Average targets fuckability, choose target higher than that var valid_targets = new Dictionary <Pawn, float>(); // Valid pawns and their fuckability Pawn chosentarget = null; // Final target pawn IEnumerable <Pawn> targets = DesignatorsData.rjwComfort.Where(x => x != pawn && xxx.can_get_raped(x) && pawn.CanReserveAndReach(x, PathEndMode.Touch, Danger.Some, xxx.max_rapists_per_prisoner, 0) && !x.IsForbidden(pawn) && SexAppraiser.would_rape(pawn, x) ); if (xxx.is_animal(pawn)) { // Animals only consider targets they can see, instead of seeking them out. targets = targets.Where(x => pawn.CanSee(x)).ToList(); } foreach (Pawn target in targets) { if (!xxx.can_path_to_target(pawn, target.Position)) { continue; // too far } float fuc = 0f; if (xxx.is_animal(target)) { fuc = SexAppraiser.would_fuck_animal(pawn, target, true); } else if (xxx.is_human(target)) { fuc = SexAppraiser.would_fuck(pawn, target, true); } if (fuc > min_fuckability) { valid_targets.Add(target, fuc); } } if (valid_targets.Any()) { // avg_fuckability = valid_targets.Average(x => x.Value); // disabled for CP // choose pawns to f**k with above average fuckability var valid_targetsFiltered = valid_targets.Where(x => x.Value >= avg_fuckability); if (valid_targetsFiltered.Any()) { chosentarget = valid_targetsFiltered.RandomElement().Key; } } return(chosentarget); }
public override bool MoreChecks(Pawn pawn, Thing t, bool forced = false) { //Log.Message("[RJW]" + this.GetType().ToString() + " base checks: pass"); Pawn target = t as Pawn; if (target == pawn) { //JobFailReason.Is("no self sex", null); return(false); } if (!WorkGiverChecks(pawn, t, forced)) { return(false); } if (!xxx.is_human(target)) { return(false); } if (!pawn.CanReserve(target, xxx.max_rapists_per_prisoner, 0)) { return(false); } if (!(pawn.IsDesignatedHero() || RJWSettings.override_control)) { if (!RJWSettings.WildMode) { //check initiator //fail for: //satisfied non nymph pawns if (xxx.need_some_sex(pawn) <= 1f && !xxx.is_nympho(pawn)) { if (RJWSettings.DevMode) { JobFailReason.Is("not horny enough"); } return(false); } if (!xxx.IsTargetPawnOkay(target)) { if (RJWSettings.DevMode) { JobFailReason.Is("target not healthy enough"); } return(false); } if (!xxx.is_lecher(pawn) && !xxx.is_psychopath(pawn) && !xxx.is_nympho(pawn)) { if (!xxx.isSingleOrPartnerNotHere(pawn)) { if (!LovePartnerRelationUtility.LovePartnerRelationExists(pawn, target)) { if (RJWSettings.DevMode) { JobFailReason.Is("cannot have sex while partner around"); } return(false); } } } float relations = 0; float attraction = 0; if (!xxx.is_animal(target)) { relations = pawn.relations.OpinionOf(target); if (relations < RJWHookupSettings.MinimumRelationshipToHookup) { if (!(relations > 0 && xxx.is_nympho(pawn))) { if (RJWSettings.DevMode) { JobFailReason.Is($"i dont like them:({relations})"); } return(false); } } attraction = pawn.relations.SecondaryRomanceChanceFactor(target); if (attraction < RJWHookupSettings.MinimumAttractivenessToHookup) { if (!(attraction > 0 && xxx.is_nympho(pawn))) { if (RJWSettings.DevMode) { JobFailReason.Is($"i dont find them attractive:({attraction})"); } return(false); } } } //Log.Message("[RJW]WorkGiver_Sex::" + SexAppraiser.would_fuck(pawn, target)); if (SexAppraiser.would_fuck(pawn, target) < 0.1f) { return(false); } if (!xxx.is_animal(target)) { //check partner if (xxx.need_some_sex(target) <= 1f && !xxx.is_nympho(target)) { if (RJWSettings.DevMode) { JobFailReason.Is("partner not horny enough"); } return(false); } if (!xxx.is_lecher(target) && !xxx.is_psychopath(target) && !xxx.is_nympho(target)) { if (!xxx.isSingleOrPartnerNotHere(target)) { if (!LovePartnerRelationUtility.LovePartnerRelationExists(pawn, target)) { if (RJWSettings.DevMode) { JobFailReason.Is("partner cannot have sex while their partner around"); } return(false); } } } relations = target.relations.OpinionOf(pawn); if (relations <= RJWHookupSettings.MinimumRelationshipToHookup) { if (!(relations > 0 && xxx.is_nympho(target))) { if (RJWSettings.DevMode) { JobFailReason.Is($"dont like me:({relations})"); } return(false); } } attraction = target.relations.SecondaryRomanceChanceFactor(pawn); if (attraction <= RJWHookupSettings.MinimumAttractivenessToHookup) { if (!(attraction > 0 && xxx.is_nympho(target))) { if (RJWSettings.DevMode) { JobFailReason.Is($"doesnt find me attractive:({attraction})"); } return(false); } } } //Log.Message("[RJW]WorkGiver_Sex::" + SexAppraiser.would_fuck(target, pawn)); if (SexAppraiser.would_fuck(target, pawn) < 0.1f) { return(false); } } } //Log.Message("[RJW]" + this.GetType().ToString() + " extended checks: can start sex"); return(true); }
public override bool MoreChecks(Pawn pawn, Thing t, bool forced = false) { //Log.Message("[RJW]" + this.GetType().ToString() + " base checks: pass"); if (!RJWSettings.rape_enabled) { return(false); } Pawn target = t as Pawn; if (target == pawn) { //JobFailReason.Is("no self rape", null); return(false); } if (!WorkGiverChecks(pawn, t, forced)) { return(false); } if (!xxx.is_human(target)) { return(false); } if (!pawn.CanReserve(target, xxx.max_rapists_per_prisoner, 0)) { return(false); } if (!(pawn.IsDesignatedHero() || RJWSettings.override_control)) { if (!RJWSettings.WildMode) { if (xxx.is_kind(pawn) || xxx.is_masochist(pawn)) { if (RJWSettings.DevMode) { JobFailReason.Is("refuses to rape"); } return(false); } if (pawn.relations.OpinionOf(target) > 50 && !xxx.is_rapist(pawn) && !xxx.is_psychopath(pawn) && !xxx.is_masochist(target)) { if (RJWSettings.DevMode) { JobFailReason.Is("refuses to rape a friend"); } return(false); } if (!xxx.can_get_raped(target)) { if (RJWSettings.DevMode) { JobFailReason.Is("cannot rape target"); } return(false); } //fail for: //satisfied pawns //horny non rapists if ((xxx.need_some_sex(pawn) <= 1f) || (xxx.need_some_sex(pawn) <= 2f && !(xxx.is_rapist(pawn) || xxx.is_psychopath(pawn) || xxx.is_nympho(pawn)))) { if (RJWSettings.DevMode) { JobFailReason.Is("not horny enough"); } return(false); } if (!xxx.can_rape(pawn)) { if (RJWSettings.DevMode) { JobFailReason.Is("cannot rape"); } return(false); } if (!xxx.is_healthy_enough(target) || !xxx.is_not_dying(target) && (xxx.is_bloodlust(pawn) || xxx.is_psychopath(pawn) || xxx.is_rapist(pawn) || xxx.has_quirk(pawn, "Somnophile"))) { if (RJWSettings.DevMode) { JobFailReason.Is("target not healthy enough"); } return(false); } if (!xxx.is_lecher(pawn) && !xxx.is_psychopath(pawn) && !xxx.is_nympho(pawn)) { if (!xxx.isSingleOrPartnerNotHere(pawn)) { if (!LovePartnerRelationUtility.LovePartnerRelationExists(pawn, target)) { if (RJWSettings.DevMode) { JobFailReason.Is("cannot rape while partner around"); } return(false); } } } //Log.Message("[RJW]WorkGiver_RapeCP::" + SexAppraiser.would_fuck(pawn, target)); if (SexAppraiser.would_fuck(pawn, target) < 0.1f) { return(false); } } } //Log.Message("[RJW]" + this.GetType().ToString() + " extended checks: can start sex"); return(true); }