Exemple #1
0
 private void OnCollisionEnter(Collision collision)
 {
     if (currentState == CREATURE_STATE.DEAD)
     {
         return;
     }
     agent.OnCollisionEnter(collision);
     if (agent.GetRigidBody().velocity.magnitude > agent.maxVelocityMagnitude * 2)
     {
         if (currentState != CREATURE_STATE.DEAD)
         {
             SetStateToDead(CREATURE_DEATH_CAUSE.FlightCollision);
         }
     }
 }
Exemple #2
0
        public static void CreatureAgentInitialize(BASE_SPECIES baseSpecies, CreatureAgent agent)
        {
            if (baseSpecies == BASE_SPECIES.Gnat)
            {
                agent.GetRigidBody().constraints = RigidbodyConstraints.None;
                agent.SetTurnSpeed(.3f);
                agent.SetSustainHeight(5);
                agent.SetMaxAngularVel(10);
                agent.SetMaxVelocityMagnitude(20);
                agent.SetCruisingSpeed(new Vector3(2, 1, 15));

                // Maximum force of the constant force component //
                agent.maxForce.y = 15;
                agent.maxForce.z = 8;
                agent.maxForce.x = 4;
                // Amount of force needed to hold the objects weight //
                agent.SetMinimumForceToHover(8);
                agent.SetSlowDownModifier(1);
                agent.GetRigidBody().maxAngularVelocity = 5;
                agent.SetExploreRadiusModifier(200);
                agent.SetGrabType(CreatureGrabType.TractorBeam);
                BuildCreatureParts(baseSpecies, agent);
            }
            else if (baseSpecies == BASE_SPECIES.Gagk)
            {
                agent.SetTurnSpeed(1f);
                agent.SetSustainHeight(1);
                agent.SetMaxAngularVel(15);
                agent.SetMaxVelocityMagnitude(10);
                agent.SetCruisingSpeed(new Vector3(0, 0, 5));

                // Maximum force of the constant force component //
                agent.maxForce.y = 0;
                agent.maxForce.z = 5;
                agent.maxForce.x = 0;
                // Amount of force needed to hold the objects weight //
                agent.SetMinimumForceToHover(0);
                agent.SetSlowDownModifier(15);
                agent.SetExploreRadiusModifier(200);
                BuildCreatureParts(baseSpecies, agent);
            }
        }
Exemple #3
0
        public static void BuildCreatureParts(BASE_SPECIES baseSpecies, CreatureAgent agent)
        {
            Creature    creature  = agent.creature;
            Rigidbody   rigidbody = agent.GetRigidBody();
            List <Part> allParts  = new List <Part>();

            if (baseSpecies == BASE_SPECIES.Gnat)
            {
                // Body with constant force //
                EnginePart bodyFlight = new EnginePart
                                            (CreaturePart.BODY, creature.transform.GetChild(0), CreatureLocomotionType.Flight, .2f);

                // Body with Rotation turning //
                TurnPart bodyTurning = new TurnPartRotation
                                           (CreaturePart.BODY, creature.transform.GetChild(0), CreatureTurnType.Rotate, .2f);

                // Backward Propeller //
                AnimationPart zPropeller = new AnimationPart(CreaturePart.ENGINE_Z, creature.transform.GetChild(1),
                                                             CreatureAnimationMovementType.Rotation, .05f, Vector3.up, 10, new ActionStep.Actions[]
                                                             { ActionStep.Actions.Add, ActionStep.Actions.Land, ActionStep.Actions.MoveTo, ActionStep.Actions.Wait, ActionStep.Actions.Sleep },
                                                             PartMovesWith.ConstantForceZ, PartAnimationType.Movement, true);

                // Y Propellers //
                AnimationPart yPropeller = new AnimationPart(CreaturePart.ENGINE_Y, creature.transform.GetChild(3),
                                                             CreatureAnimationMovementType.Rotation, .05f, Vector3.up, 10, new ActionStep.Actions[]
                                                             { ActionStep.Actions.Add, ActionStep.Actions.Land, ActionStep.Actions.MoveTo, ActionStep.Actions.Wait, ActionStep.Actions.Sleep },
                                                             PartMovesWith.ConstantForceY, PartAnimationType.Movement, true);
                AnimationPart yPropeller2 = new AnimationPart(CreaturePart.ENGINE_Y, creature.transform.GetChild(4),
                                                              CreatureAnimationMovementType.Rotation, .05f, Vector3.up, 10, new ActionStep.Actions[]
                                                              { ActionStep.Actions.Add, ActionStep.Actions.Land, ActionStep.Actions.MoveTo, ActionStep.Actions.Wait, ActionStep.Actions.Sleep },
                                                              PartMovesWith.ConstantForceY, PartAnimationType.Movement, true);
                AnimationPart yPropeller3 = new AnimationPart(CreaturePart.ENGINE_Y, creature.transform.GetChild(5),
                                                              CreatureAnimationMovementType.Rotation, .05f, Vector3.up, 10, new ActionStep.Actions[]
                                                              { ActionStep.Actions.Add, ActionStep.Actions.Land, ActionStep.Actions.MoveTo, ActionStep.Actions.Wait, ActionStep.Actions.Sleep },
                                                              PartMovesWith.ConstantForceY, PartAnimationType.Movement, true);
                AnimationPart yPropeller4 = new AnimationPart(CreaturePart.ENGINE_Y, creature.transform.GetChild(6),
                                                              CreatureAnimationMovementType.Rotation, .05f, Vector3.up, 10, new ActionStep.Actions[]
                                                              { ActionStep.Actions.Add, ActionStep.Actions.Land, ActionStep.Actions.MoveTo, ActionStep.Actions.Wait, ActionStep.Actions.Sleep },
                                                              PartMovesWith.ConstantForceY, PartAnimationType.Movement, true);

                // Antigrav Shield //
                AntiGravityShieldPart shieldPart = new AntiGravityShieldPart(CreaturePart.SHIELD, creature.transform.GetChild(9),
                                                                             .2f, creature.GetCreatureAgent().GetRigidBody(), new ActionStep.Actions[] { ActionStep.Actions.Add,
                                                                                                                                                         ActionStep.Actions.Locate, ActionStep.Actions.None, ActionStep.Actions.Wait });
                AnimationPart antiGravShieldAnimation = new AnimationPart(CreaturePart.SHIELD, creature.transform.GetChild(7),
                                                                          CreatureAnimationMovementType.Rotation, .05f, Vector3.up, 10, new ActionStep.Actions[]
                                                                          { ActionStep.Actions.Add, ActionStep.Actions.MoveTo, ActionStep.Actions.Add, ActionStep.Actions.Eat
                                                                            , ActionStep.Actions.Locate, ActionStep.Actions.None, ActionStep.Actions.Wait },
                                                                          PartMovesWith.IsKinematic, PartAnimationType.Movement, false);

                // Tractor Beam //
                TractorBeamPart          tractorBeam      = new TractorBeamPart(creature.transform, .2f, 30);
                TractorBeamAnimationPart tractorAnimation = new TractorBeamAnimationPart(CreaturePart.TRACTORBEAM,
                                                                                         creature.transform.GetChild(8), .2f, Vector3.forward, .3f);

                allParts.Add(bodyFlight);
                allParts.Add(bodyTurning);
                allParts.Add(zPropeller);
                allParts.Add(yPropeller);
                allParts.Add(yPropeller2);
                allParts.Add(yPropeller3);
                allParts.Add(yPropeller4);
                allParts.Add(shieldPart);
                allParts.Add(antiGravShieldAnimation);
                allParts.Add(tractorBeam);
                allParts.Add(tractorAnimation);
                agent.SetCreatureTurnType(CreatureTurnType.Rotate);
                agent.setParts(allParts);
            }
            else if (baseSpecies == BASE_SPECIES.Gagk)
            {
                // Constant force for Z //
                EnginePart mainEngine = new EnginePart(CreaturePart.ENGINE_Z,
                                                       creature.transform.GetChild(0),
                                                       CreatureLocomotionType.StandardForwardBack, 1);
                TurnPart inchSpine = new TurnPartInching(CreaturePart.BODY,
                                                         creature.transform.GetChild(0),
                                                         CreatureTurnType.Inch, .5f, Direction.X,
                                                         creature.transform.GetChild(1));
                allParts.Add(mainEngine);
                allParts.Add(inchSpine);
                agent.SetCreatureTurnType(CreatureTurnType.Inch);
                agent.setParts(allParts);
            }
        }