public void updateRoleInfo(GameRoleInfo gameRoleInfo, bool isCreate)
        {
            if (gameRoleInfo.Equals(null))
            {
                Debug.LogError("updateRoleInfo is error, gameRoleInfo is null");
                return;
            }

            string serverName  = String.IsNullOrEmpty(gameRoleInfo.serverName) ? "" : gameRoleInfo.serverName;
            string serverId    = String.IsNullOrEmpty(gameRoleInfo.serverID) ? "" : gameRoleInfo.serverID;
            string roleName    = String.IsNullOrEmpty(gameRoleInfo.gameRoleName) ? "" : gameRoleInfo.gameRoleName;
            string roleId      = String.IsNullOrEmpty(gameRoleInfo.gameRoleID) ? "" : gameRoleInfo.gameRoleID;
            string roleBalance = String.IsNullOrEmpty(gameRoleInfo.gameRoleBalance) ? "" : gameRoleInfo.gameRoleBalance;
            string vipLevel    = String.IsNullOrEmpty(gameRoleInfo.vipLevel) ? "" : gameRoleInfo.vipLevel;
            string roleLevel   = String.IsNullOrEmpty(gameRoleInfo.gameRoleLevel) ? "" : gameRoleInfo.gameRoleLevel;
            string partyName   = String.IsNullOrEmpty(gameRoleInfo.partyName) ? "" : gameRoleInfo.partyName;

            ao.Call("requestUpdateRole",
                    serverId,
                    serverName,
                    roleName,
                    roleId,
                    roleBalance,
                    vipLevel,
                    roleLevel,
                    partyName,
                    isCreate + "");
            Debug.LogWarning("updateRoleInfo executed");
        }
Exemple #2
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        public void updateRoleInfo(GameRoleInfo gameRoleInfo, bool isCreate)
        {
            if (gameRoleInfo.Equals(null))
            {
                Debug.LogError("updateRoleInfo is error, gameRoleInfo is null");
                return;
            }

            string serverName     = String.IsNullOrEmpty(gameRoleInfo.serverName) ? "" : gameRoleInfo.serverName;
            string serverId       = String.IsNullOrEmpty(gameRoleInfo.serverID) ? "" : gameRoleInfo.serverID;
            string roleName       = String.IsNullOrEmpty(gameRoleInfo.gameRoleName) ? "" : gameRoleInfo.gameRoleName;
            string roleId         = String.IsNullOrEmpty(gameRoleInfo.gameRoleID) ? "" : gameRoleInfo.gameRoleID;
            string roleBalance    = String.IsNullOrEmpty(gameRoleInfo.gameRoleBalance) ? "" : gameRoleInfo.gameRoleBalance;
            string vipLevel       = String.IsNullOrEmpty(gameRoleInfo.vipLevel) ? "" : gameRoleInfo.vipLevel;
            string roleLevel      = String.IsNullOrEmpty(gameRoleInfo.gameRoleLevel) ? "" : gameRoleInfo.gameRoleLevel;
            string partyName      = String.IsNullOrEmpty(gameRoleInfo.partyName) ? "" : gameRoleInfo.partyName;
            string roleCreateTime = String.IsNullOrEmpty(gameRoleInfo.roleCreateTime) ? "" : gameRoleInfo.roleCreateTime;

            string gameRoleGender = String.IsNullOrEmpty(gameRoleInfo.gameRoleGender) ? "" : gameRoleInfo.gameRoleGender;
            string gameRolePower  = String.IsNullOrEmpty(gameRoleInfo.gameRolePower) ? "" : gameRoleInfo.gameRolePower;
            string partyId        = String.IsNullOrEmpty(gameRoleInfo.partyId) ? "" : gameRoleInfo.partyId;

            string professionId  = String.IsNullOrEmpty(gameRoleInfo.professionId) ? "" : gameRoleInfo.professionId;
            string profession    = String.IsNullOrEmpty(gameRoleInfo.profession) ? "" : gameRoleInfo.profession;
            string partyRoleId   = String.IsNullOrEmpty(gameRoleInfo.partyRoleId) ? "" : gameRoleInfo.partyRoleId;
            string partyRoleName = String.IsNullOrEmpty(gameRoleInfo.partyRoleName) ? "" : gameRoleInfo.partyRoleName;
            string friendlist    = String.IsNullOrEmpty(gameRoleInfo.friendlist) ? "" : gameRoleInfo.friendlist;


            ao.Call("requestUpdateRole",
                    serverId,
                    serverName,
                    roleName,
                    roleId,
                    roleBalance,
                    vipLevel,
                    roleLevel,
                    partyName,
                    roleCreateTime,
                    gameRoleGender,
                    gameRolePower,
                    partyId,
                    professionId,
                    profession,
                    partyRoleId,
                    partyRoleName,
                    friendlist,
                    isCreate + "");
            Debug.LogWarning("updateRoleInfo executed");
        }