Exemple #1
0
        public static QObjectList getObjectList(bool createIfNotExist = true)
        {
            if (objectList == null)
            {
                QObjectList[] objectListArray = (QObjectList[])GameObject.FindObjectsOfType <QObjectList>();
                for (int i = 0; i < objectListArray.Length; i++)
                {
                    if (objectListArray[i].name == ObjectListName)
                    {
                        if (objectList == null)
                        {
                            objectList = objectListArray[i];
                        }
                        else
                        {
                            objectList.merge(objectListArray[i]);
                            GameObject.DestroyImmediate(objectListArray[i].gameObject);
                        }
                    }
                }

                if (objectList == null && createIfNotExist)
                {
                    GameObject gameObjectList = new GameObject();
                    gameObjectList.name = ObjectListName;
                    gameObjectList.tag  = "EditorOnly";
                    objectList          = gameObjectList.AddComponent <QObjectList>();
                }
            }
            return(objectList);
        }
Exemple #2
0
        public static QObjectList getObjectList(bool createIfNotExist = true)
        {
            if (objectList == null)
            {
                QObjectList[] objectListArray = (QObjectList[])GameObject.FindObjectsOfType <QObjectList>();
                for (int i = 0; i < objectListArray.Length; i++)
                {
                    if (objectListArray[i].name == ObjectListName)
                    {
                        if (objectList == null)
                        {
                            objectList = objectListArray[i];
                        }
                        else
                        {
                            objectList.merge(objectListArray[i]);
                            GameObject.DestroyImmediate(objectListArray[i].gameObject);
                        }
                    }
                }

                if (objectList == null && createIfNotExist)
                {
                    GameObject gameObjectList = new GameObject();
                    gameObjectList.name = ObjectListName;
                    gameObjectList.tag  = "EditorOnly";
                    objectList          = gameObjectList.AddComponent <QObjectList>();
                }

                if (objectList != null)
                {
                    List <GameObject> wireframeHiddenObjects = objectList.wireframeHiddenObjects;
                    foreach (GameObject gameObject in wireframeHiddenObjects)
                    {
                        Renderer renderer = gameObject.GetComponent <Renderer>();
                        if (renderer != null)
                        {
                            EditorUtility.SetSelectedWireframeHidden(renderer, true);
                        }
                    }
                }
            }
            return(objectList);
        }