Exemple #1
0
 private void drawing_panel_MouseUp(object sender, MouseEventArgs e)
 {
     if (moving)
     {
         moving = false;
         currently_changed_vertex = null;
     }
     drawing_panel.Invalidate();
 }
Exemple #2
0
        private void drawing_panel_MouseDown(object sender, MouseEventArgs e)
        {
            VertexPoint tmp = FindIfOnVertex(e.Location);

            if (!(tmp is null))
            {
                currently_changed_vertex = tmp;
                moving = true;
            }
        }
Exemple #3
0
 public Edge(VertexPoint a_, VertexPoint b_)
 {
     if (a_.Get().Y < b_.Get().Y)
     {
         a = a_;
         b = b_;
     }
     else
     {
         a = b_;
         b = a_;
     }
     SetXmin();
     CalculateOneDivM();
 }
Exemple #4
0
        private void CreateNet(int xcount, int ycount)
        {
            triangles_net = new List <Polygon>();
            vertices      = new VertexPoint[xcount, ycount];
            Point start = new Point((int)Math.Round(drawing_panel.Width * 0.1), (int)Math.Round(drawing_panel.Height * 0.1));
            int   diffX = (int)Math.Round((drawing_panel.Width * 0.8) / xcount);
            int   diffY = (int)Math.Round((drawing_panel.Height * 0.8) / ycount);

            int currentX = start.X;
            int currentY = start.Y;


            for (int i = 0; i < xcount; i++)
            {
                for (int j = 0; j < ycount; j++)
                {
                    vertices[i, j] = new VertexPoint(currentX, currentY);
                    currentY      += diffY;
                }
                currentX += diffX;
                currentY  = start.Y;
            }

            for (int i = 0; i < xcount - 1; i++)
            {
                for (int j = 0; j < ycount - 1; j++)
                {
                    triangles_net.Add(new Polygon());
                    triangles_net.Last().AddVertex(vertices[i, j]);
                    triangles_net.Last().AddVertex(vertices[i, j + 1]);
                    triangles_net.Last().AddVertex(vertices[i + 1, j]);
                    triangles_net.Add(new Polygon());
                    triangles_net.Last().AddVertex(vertices[i + 1, j]);
                    triangles_net.Last().AddVertex(vertices[i + 1, j + 1]);
                    triangles_net.Last().AddVertex(vertices[i, j + 1]);
                }
            }
        }
 public void AddVertex(VertexPoint point)
 {
     vertices.Add(point);
     MakeEdges();
 }