public Bullet(ContentManager content, Laser laser)
 {
     texture = content.Load<Texture2D>(@"Sprites/laserShot");
     Position = laser.position + new Vector2(0, -texture.Height);
     Rotation = laser.rotation;
     direction = laser.direction;
     size = new Rectangle(0, 0, texture.Width, texture.Height);
     origin = new Vector2(texture.Width / 2, texture.Height / 2);
 }
        public Ship(ContentManager content, GraphicsDeviceManager graphics)
        {
            cm = content;
            //sprite
            shipRing = content.Load<Texture2D>(@"Sprites/shipRing");
            shipTile = content.Load<Texture2D>(@"Sprites/shipTile");
            Texture2D consoleTile = content.Load<Texture2D>(@"Sprites/console");
            Texture2D laserTile = content.Load<Texture2D>(@"Sprites/laserConsole");
            Texture2D teleportTile = content.Load<Texture2D>(@"Sprites/teleportConsole");
            healthBar = content.Load<Texture2D>(@"Sprites/healthBar");

            position.X = graphics.PreferredBackBufferWidth / 2f;
            position.Y = graphics.PreferredBackBufferHeight / 2f;

            //ship kernel
            using (Stream fileStream = TitleContainer.OpenStream(@"Content\File\kernel.txt"))
                shipKernel = new ShipKernel(fileStream, shipTile, consoleTile, position);

            //attribute part1

            //attribute part2
            speed = 6f;
            direction = 0;
            points = 0;

            //rectangle bound
            shipRec = new Rectangle(0, 0, shipRing.Width, shipRing.Height);

            healthRec = new Rectangle(0, 0, healthBar.Width, healthBar.Height);

            //screen size
            screenSize.X = graphics.PreferredBackBufferWidth;
            screenSize.Y = graphics.PreferredBackBufferHeight;

            controlConsole = new Console(content, this, -114, 66, consoleTile);
            laserConsole = new Console(content, this, -114, -114, laserTile);
            teleportConsole = new Console(content, this, 66, -114, teleportTile);
            shield = new Shield(content, this, 66, 66);

            turret = new Turret(content, this, 0, -220);
            laser = new Laser(content, this, 0, -135);

            alive = true;
            health = 100;
        }