Exemple #1
0
 public override void MoveMe(List <MyObject> myObjects)
 {
     for (int i = 0; i < myObjects.Count; i++)
     {
         if (myObjects[i].GetType().Name == "Person" &&
             Math.Abs(X - myObjects[i].X) < distance && Math.Abs(Y - myObjects[i].Y) < distance)
         {
             int curX = myObjects[i].X;
             int curY = myObjects[i].Y;
             TopLevelControl.Controls.Remove(myObjects[i]);              // remove from form
             myObjects[i]          = new Infected();                     // replace in array
             myObjects[i].X        = curX;
             myObjects[i].Y        = curY;
             myObjects[i].Location = new Point(curX, curY);
             TopLevelControl.Controls.Add(myObjects[i]); // add new control to form
             return;                                     // one bite per turn
         }
     }
     //                Location = new Point(Location.X + randomNumbers.Next(-3, 2), Location.Y + randomNumbers.Next(-3, 2));
     //               X = Location.X; Y = Location.Y;
 }
Exemple #2
0
 public override void MoveMe(List<MyObject> myObjects)
 {
     for (int i = 0; i < myObjects.Count; i++)
     {
         if (myObjects[i].GetType().Name == "Person" &&
             Math.Abs(X - myObjects[i].X) < distance && Math.Abs(Y - myObjects[i].Y) < distance)
         {
             int curX = myObjects[i].X;
             int curY = myObjects[i].Y;
             TopLevelControl.Controls.Remove(myObjects[i]);               // remove from form
             myObjects[i] = new Infected();                              // replace in array
             myObjects[i].X = curX;
             myObjects[i].Y = curY;
             myObjects[i].Location = new Point(curX, curY);
             TopLevelControl.Controls.Add(myObjects[i]);                  // add new control to form
             return;      // one bite per turn
         }
     }
     //                Location = new Point(Location.X + randomNumbers.Next(-3, 2), Location.Y + randomNumbers.Next(-3, 2));
     //               X = Location.X; Y = Location.Y;
 }