//Properties
 //Constructor
 public ScorpionWalkLeft(Scorpion scorpion)
     : base(scorpion)
 {
     this.scorpion = scorpion;
     this.currentFrame = 0;
     this.angle = 2f;
 }
 public static Boolean CdMovingBlockScorpionGoingRight(Scorpion scorpion)
 {
     foreach (MovingBlock block in level.MovingBlocks)
     {
         if (scorpion.CollisionRect.Intersects(block.ColRectScorpion))
         {
             if (scorpion.CollisionRect.Right < block.ColRectScorpion.Right)
             {
                 level.MovingBlockIndex = level.MovingBlocks.IndexOf(block);
                 return true;
             }
         }
     }
     return false;
 }