public Player(PlayerIndex number, SpriteFont font, KinectControls kinectControls = null) { if (kinectControls != null) { _kinectControls = kinectControls; } this.ActorNumber = number; this.Score = 0; this._font = font; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { this.graphics.PreferredBackBufferWidth = SCREEN_WIDTH; this.graphics.PreferredBackBufferHeight = SCREEN_HEIGHT; this.graphics.ApplyChanges(); entities = new List <IEntity2D>(); players = new List <Player>(); state = new GameStateManager(); if (KinectSensor.KinectSensors.Count > 0) { kinectControls = new KinectControls(this); } base.Initialize(); }