public void Update() { if (this.GetSize() > 1) { if (_isReadyForNextFrame()) { m_LastAnimTime = GlobalClock.GetTimeInMilliseconds(); m_CurrentFrame += 1; if (m_CurrentFrame >= this.GetSize()) //myCurrentFrame < 0 { if (this.animData.Repeat) { m_CurrentFrame = 0; return; } m_CurrentFrame = this.GetSize() - 1; Active = false; } } } else { m_CurrentFrame = 0; } }
public void init() { m_FlipHorizontally = false; m_FlipVertically = false; m_CurrentFrame = 0; Active = true; m_CurrentAnimTime = GlobalClock.GetTimeInMilliseconds(); m_FrameTime = Constants.ANIM_FRAME_TIME; m_LastAnimTime = m_CurrentAnimTime; }
public bool isReady() { currentTime = GlobalClock.GetTimeInMilliseconds(); if ((currentTime - lastTime) >= periodTime * 1000.0) { lastTime = currentTime; return(true); } return(false); }
public void resetByPeriodTime(float period_time_in_seconds) { this.periodTime = period_time_in_seconds; this.freq = (periodTime > 0.0) ? (1.0 / periodTime) : 0.0; lastTime = GlobalClock.GetTimeInMilliseconds(); }
public void resetByFrequency(double frequency) { this.freq = frequency; this.periodTime = (frequency > 0.0) ? (1.0 / frequency) : 0.0; lastTime = GlobalClock.GetTimeInMilliseconds(); }
private bool _isReadyForNextFrame() { m_CurrentAnimTime = GlobalClock.GetTimeInMilliseconds(); return(m_CurrentAnimTime - m_LastAnimTime >= m_FrameTime); }