/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { control.state = paranothing.GameState.MainMenu; // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); spriteBatch2 = new SpriteBatch(GraphicsDevice); //Stuff for fade stopwatch = new Stopwatch(); white = Content.Load<Texture2D>("white"); audioEngine = new AudioEngine(@"Content/Sounds/sounds.xgs"); waveBank = new WaveBank(audioEngine, @"Content/Sounds/Wave Bank.xwb"); soundBank = new SoundBank(audioEngine, @"Content/Sounds/Sound Bank.xsb"); soundMan.setSoundBank(ref soundBank); bgMusic = Content.Load<Song>("Sounds/Soundtrack"); MediaPlayer.Play(bgMusic); MediaPlayer.IsRepeating = true; MediaPlayer.Volume = 0.1f; greyScale = Content.Load<Effect>("Greyscale"); wallpaperTex = Content.Load<Texture2D>("Sprites/Wallpaper"); wallpaperSheet = new SpriteSheet(wallpaperTex); wallpaperSheet.splitSheet(1, 2); wardrobeTex = Content.Load<Texture2D>("Sprites/wardrobe"); wardrobeSheet = new SpriteSheet(wardrobeTex); wardrobeSheet.splitSheet(1, 5); wardrobeSheet.addAnimation("wardrobeclosed", new int[] { 0 }); wardrobeSheet.addAnimation("wardrobeopening", new int[] { 1, 2, 3 }); wardrobeSheet.addAnimation("wardrobeopen", new int[] { 4 }); //Portrait portraitTex = Content.Load<Texture2D>("Sprites/portrait"); portraitSheet = new SpriteSheet(portraitTex); portraitSheet.splitSheet(2, 1); rubbleTex = Content.Load<Texture2D>("Sprites/rubble"); rubbleSheet = new SpriteSheet(rubbleTex); rubbleSheet.addSprite(0, 0, 37, 28); actionTex = Content.Load<Texture2D>("Sprites/actions"); actionSheet = new SpriteSheet(actionTex); actionSheet.splitSheet(3, 3); actionSheet.addAnimation("bubble", new int[] { 0 }); actionSheet.addAnimation("wardrobe", new int[] { 1 }); actionSheet.addAnimation("push", new int[] { 2 }); actionSheet.addAnimation("chair", new int[] { 3 }); actionSheet.addAnimation("stair", new int[] { 4 }); actionSheet.addAnimation("portrait", new int[] { 5 }); actionSheet.addAnimation("oldportrait", new int[] { 6 }); actionSheet.addAnimation("bookcase", new int[] { 7 }); actionSheet.addAnimation("negate", new int[] { 8 }); boyTex = Content.Load<Texture2D>("Sprites/BruceSheet"); boySheet = new SpriteSheet(boyTex); boySheet.splitSheet(7, 9, 0, 0, 58); boySheet.addAnimation("walk", new int[] { 0, 1, 2, 3, 4, 5, 6, 7 }); boySheet.addAnimation("stand", new int[] { 8 }); boySheet.addAnimation("leavewardrobe", new int[] { 9, 10, 11, 12, 13, 14, 15, 16 }); boySheet.addAnimation("enterwardrobe", new int[] { 18, 19, 20, 21, 22, 23, 24, 25 }); boySheet.addAnimation("enterportrait", new int[] { 27, 28, 29, 30, 31, 32, 33, 34 }); boySheet.addAnimation("leaveportrait", new int[] { 34, 33, 32, 31, 30, 29, 28, 27 }); boySheet.addAnimation("startpush", new int[] { 36, 37, 38, 39 }); boySheet.addAnimation("endpush", new int[] { 39, 38, 37, 36 }); boySheet.addAnimation("push", new int[] { 41, 42, 43, 44, 45, 46, 47, 48 }); boySheet.addAnimation("pushstill", new int[] { 49 }); boySheet.addAnimation("controlstart", new int[] { 50, 51, 52 }); boySheet.addAnimation("control", new int[] { 53 }); boySheet.addAnimation("controlend", new int[] { 52, 51, 50 }); boySheet.addAnimation("disappear", new int[] { 50, 51, 52, 53, 54, 55, 56, 57 }); shadowTex = Content.Load<Texture2D>("Sprites/Shadow"); shadowSheet = new SpriteSheet(shadowTex); shadowSheet.splitSheet(1, 4); shadowSheet.addAnimation("walk", new int[] { 0, 1, 2 }); shadowSheet.addAnimation("stopwalk", new int[] { 2, 1, 0 }); shadowSheet.addAnimation("stand", new int[] { 3 }); floorTex = Content.Load<Texture2D>("Sprites/floor"); floorSheet = new SpriteSheet(floorTex); floorSheet.splitSheet(2, 1); wallTex = Content.Load<Texture2D>("Sprites/wall"); wallSheet = new SpriteSheet(wallTex); wallSheet.splitSheet(1, 2); stairTex = Content.Load<Texture2D>("Sprites/Staircase"); stairSheet = new SpriteSheet(stairTex); stairSheet.splitSheet(1, 2); doorTex = Content.Load<Texture2D>("Sprites/door"); doorSheet = new SpriteSheet(doorTex); doorSheet.splitSheet(2, 3); doorSheet.addAnimation("doorclosedpast", new int[] { 0 }); doorSheet.addAnimation("dooropeningpast", new int[] { 1 }); doorSheet.addAnimation("dooropenpast", new int[] { 2 }); doorSheet.addAnimation("doorclosedpresent", new int[] { 3 }); doorSheet.addAnimation("dooropeningpresent", new int[] { 4 }); doorSheet.addAnimation("dooropenpresent", new int[] { 5 }); //Old Portrait oldPortraitTex = Content.Load<Texture2D>("Sprites/PortraitWoman"); oldPortraitSheet = new SpriteSheet(oldPortraitTex); oldPortraitSheet.splitSheet(2, 1); keyTex = Content.Load<Texture2D>("Sprites/Key"); keySheet = new SpriteSheet(keyTex); keySheet.splitSheet(2, 1); chairTex = Content.Load<Texture2D>("Sprites/chair"); chairSheet = new SpriteSheet(chairTex); chairSheet.splitSheet(1, 2); finalDoorTex = Content.Load<Texture2D>("Sprites/door_final"); finalDoorSheet = new SpriteSheet(finalDoorTex); finalDoorSheet.splitSheet(1, 7); finalDoorSheet.addAnimation("bookcaseclosed", new int[] { 0 }); finalDoorSheet.addAnimation("bookcaseopening", new int[] { 1, 2, 3, 4, 5 }); finalDoorSheet.addAnimation("bookcaseclosing", new int[] { 5, 4, 3, 2, 1 }); finalDoorSheet.addAnimation("bookcaseopen", new int[] { 6 }); buttonTex = Content.Load<Texture2D>("Sprites/button"); buttonSheet = new SpriteSheet(buttonTex); buttonSheet.splitSheet(1, 2); sheetMan.addSheet("wallpaper", wallpaperSheet); sheetMan.addSheet("wardrobe", wardrobeSheet); sheetMan.addSheet("portrait", portraitSheet); sheetMan.addSheet("rubble", rubbleSheet); sheetMan.addSheet("action", actionSheet); sheetMan.addSheet("boy", boySheet); sheetMan.addSheet("floor", floorSheet); sheetMan.addSheet("wall", wallSheet); sheetMan.addSheet("stair", stairSheet); sheetMan.addSheet("door", doorSheet); sheetMan.addSheet("oldportrait", oldPortraitSheet); sheetMan.addSheet("key", keySheet); sheetMan.addSheet("chair", chairSheet); sheetMan.addSheet("bookcase", finalDoorSheet); sheetMan.addSheet("button", buttonSheet); sheetMan.addSheet("shadow", shadowSheet); actionBubble = new ActionBubble(); player = new Boy(254, 240, actionBubble); Camera camera = new Camera(0, 360, 1280, 720, 2.0f); tutorial = new Level("levels/tutorial.lvl"); level1 = new Level("levels/level1.lvl"); level2 = new Level("levels/level2.lvl"); level3 = new Level("levels/level3.lvl"); level4 = new Level("levels/level4.lvl"); control.addLevel(tutorial); control.addLevel(level1); control.addLevel(level2); control.addLevel(level3); control.addLevel(level4); control.goToLevel("Tutorial"); GameTitle.levelName = "Tutorial"; control.setPlayer(player); control.setCamera(camera); control.initLevel(false); controller = Content.Load<Texture2D>("controller"); // TODO: use this.Content to load your game content here loadTitleContents(); description = new GameBackground(Content.Load<Texture2D>("GameThumbnail"), new Rectangle(0, 0, (int)(ScreenWidth), (int)(ScreenHeight))); }
public void ResetGame() { gameInProgress = false; actionBubble = new ActionBubble(); player = new Boy(254, 240, actionBubble); //control.goToLevel("Tutorial"); //GameTitle.levelName = "Tutorial"; Camera camera = new Camera(0, 360, 1280, 720, 2.0f); //control.level = l; control.setPlayer(player); control.setCamera(camera); control.initLevel(false); //loadTitleContents(); description = new GameBackground(Content.Load<Texture2D>("GameThumbnail"), new Rectangle(0, 0, (int)(ScreenWidth), (int)(ScreenHeight))); fadeOpacity = 0; }
public void setCamera(Camera camera) { this.camera = camera; addObject(camera); }