Exemple #1
0
 public void TearDownSteps()
 {
     if (DebugUtils.IsNUnitRunning && Game != null)
     {
         AddStep("exit game", () => Game.Exit());
         AddUntilStep("wait for game exit", () => Game.Parent == null);
     }
 }
Exemple #2
0
 public void TearDownSteps()
 {
     AddStep("exit game", () => Game.Exit());
     AddUntilStep("wait for game exit", () => Game.Parent == null);
 }